Media Summary: I modified the Missile Launcher pivot to have it centered. I'm Some of the enviromental stuff. Sprites and flipbooks that you can place on your map to add detail and life to the game. I forgot to make flipbooks for a couple of placeables, here you have them with some sound effects.

Project Boon Devlog 2 Organizing - Detailed Analysis & Overview

I modified the Missile Launcher pivot to have it centered. I'm Some of the enviromental stuff. Sprites and flipbooks that you can place on your map to add detail and life to the game. I forgot to make flipbooks for a couple of placeables, here you have them with some sound effects. Now the missile is set up to deal random damage from 1 to 100 and the zombie to destroy itself when he gets to 0 from 20 health ... I cleaned up and changed the FieldTest map a bit and put the placeables there. I created a blueprint with the basics, a collision ... With a basic damage system in place I proceeded to create a basic inventory system and the pickups including keys, health packs, ...

I modified the FirstPersonExample map to use my materials and created some blueprints to start building the game logic. As you ... With a macro and a basic loop flipbooks are slightly scaled down and up creating a sense of movement while idling, I called it Idle ... I made a new map to put the Flat textures and see how they look. I created a 200x200 plane using the BSP pen tool, modified the ... These are all the assets for the UI and menus. I don't know if I'll use any of this except maybe the marine's face sprites.

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Project Boon - Devlog #2 - Organizing the character sprites and sound effects
Project Boon - Devlog #3 - Organizing the weapons and pickups
Project Boon - Devlog Compilation
Project Boon - Devlog #5 - Placeables
Project Boon - Devlog #6 - More placeables and sounds
Project Boon - Devlog #14 - Starting with the health and damage systems
Project Boon - Devlog #10 - Blueprints for the placeables
Project Boon - Devlog #16 - Pickups
Project Boon - Devlog #4 - Flats, patches and their material instances
Project Boon - Devlog #8 - Starting with the game logic
Project Boon - Devlog #15 - Dead bodies
Project Boon - Devlog #9 - New map to check how the materials look
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Project Boon - Devlog #2 - Organizing the character sprites and sound effects

Project Boon - Devlog #2 - Organizing the character sprites and sound effects

I modified the Missile Launcher pivot to have it centered. I'm

Project Boon - Devlog #3 - Organizing the weapons and pickups

Project Boon - Devlog #3 - Organizing the weapons and pickups

I

Project Boon - Devlog Compilation

Project Boon - Devlog Compilation

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Project Boon - Devlog #5 - Placeables

Project Boon - Devlog #5 - Placeables

Some of the enviromental stuff. Sprites and flipbooks that you can place on your map to add detail and life to the game.

Project Boon - Devlog #6 - More placeables and sounds

Project Boon - Devlog #6 - More placeables and sounds

I forgot to make flipbooks for a couple of placeables, here you have them with some sound effects.

Project Boon - Devlog #14 - Starting with the health and damage systems

Project Boon - Devlog #14 - Starting with the health and damage systems

Now the missile is set up to deal random damage from 1 to 100 and the zombie to destroy itself when he gets to 0 from 20 health ...

Project Boon - Devlog #10 - Blueprints for the placeables

Project Boon - Devlog #10 - Blueprints for the placeables

I cleaned up and changed the FieldTest map a bit and put the placeables there. I created a blueprint with the basics, a collision ...

Project Boon - Devlog #16 - Pickups

Project Boon - Devlog #16 - Pickups

With a basic damage system in place I proceeded to create a basic inventory system and the pickups including keys, health packs, ...

Project Boon - Devlog #4 - Flats, patches and their material instances

Project Boon - Devlog #4 - Flats, patches and their material instances

Here you can see how I

Project Boon - Devlog #8 - Starting with the game logic

Project Boon - Devlog #8 - Starting with the game logic

I modified the FirstPersonExample map to use my materials and created some blueprints to start building the game logic. As you ...

Project Boon - Devlog #15 - Dead bodies

Project Boon - Devlog #15 - Dead bodies

With a macro and a basic loop flipbooks are slightly scaled down and up creating a sense of movement while idling, I called it Idle ...

Project Boon - Devlog #9 - New map to check how the materials look

Project Boon - Devlog #9 - New map to check how the materials look

I made a new map to put the Flat textures and see how they look. I created a 200x200 plane using the BSP pen tool, modified the ...

Project Boon - Devlog #7 - UI assets

Project Boon - Devlog #7 - UI assets

These are all the assets for the UI and menus. I don't know if I'll use any of this except maybe the marine's face sprites.