Media Summary: I modified the Missile Launcher pivot to have it centered. I'm Some of the enviromental stuff. Sprites and flipbooks that you can place on your map to add detail and life to the game. I forgot to make flipbooks for a couple of placeables, here you have them with some sound effects.
Project Boon Devlog 2 Organizing - Detailed Analysis & Overview
I modified the Missile Launcher pivot to have it centered. I'm Some of the enviromental stuff. Sprites and flipbooks that you can place on your map to add detail and life to the game. I forgot to make flipbooks for a couple of placeables, here you have them with some sound effects. Now the missile is set up to deal random damage from 1 to 100 and the zombie to destroy itself when he gets to 0 from 20 health ... I cleaned up and changed the FieldTest map a bit and put the placeables there. I created a blueprint with the basics, a collision ... With a basic damage system in place I proceeded to create a basic inventory system and the pickups including keys, health packs, ...
I modified the FirstPersonExample map to use my materials and created some blueprints to start building the game logic. As you ... With a macro and a basic loop flipbooks are slightly scaled down and up creating a sense of movement while idling, I called it Idle ... I made a new map to put the Flat textures and see how they look. I created a 200x200 plane using the BSP pen tool, modified the ... These are all the assets for the UI and menus. I don't know if I'll use any of this except maybe the marine's face sprites.