Media Summary: I cleaned up and changed the FieldTest map a bit and put the placeables there. I created a blueprint with the basics, a collision ... Here you can see how I organized the textures, making a material instance for each one of them. The base material is very simple, ... Some of the enviromental stuff. Sprites and flipbooks that you can place on your map to add detail and life to the game.
Project Boon Devlog 9 New - Detailed Analysis & Overview
I cleaned up and changed the FieldTest map a bit and put the placeables there. I created a blueprint with the basics, a collision ... Here you can see how I organized the textures, making a material instance for each one of them. The base material is very simple, ... Some of the enviromental stuff. Sprites and flipbooks that you can place on your map to add detail and life to the game. Now the missile is set up to deal random damage from 1 to 100 and the zombie to destroy itself when he gets to 0 from 20 health ... These are all the assets for the UI and menus. I don't know if I'll use any of this except maybe the marine's face sprites. I forgot to make flipbooks for a couple of placeables, here you have them with some sound effects.
I organized the weapons and pickups and created some sprites and flipbooks. I expanded the logic so pickups can now respawn after a while. I also added a basic widget to see the values and stats at work, ... With a basic damage system in place I proceeded to create a basic inventory system and the pickups including keys, health packs, ... The EnemyBrain has an additional behavior. The AI can also feint after attacking, when it's not moving (because it's probably ...