Media Summary: I cleaned up and changed the FieldTest map a bit and put the placeables there. I created a blueprint with the basics, a collision ... Here you can see how I organized the textures, making a material instance for each one of them. The base material is very simple, ... Some of the enviromental stuff. Sprites and flipbooks that you can place on your map to add detail and life to the game.

Project Boon Devlog 9 New - Detailed Analysis & Overview

I cleaned up and changed the FieldTest map a bit and put the placeables there. I created a blueprint with the basics, a collision ... Here you can see how I organized the textures, making a material instance for each one of them. The base material is very simple, ... Some of the enviromental stuff. Sprites and flipbooks that you can place on your map to add detail and life to the game. Now the missile is set up to deal random damage from 1 to 100 and the zombie to destroy itself when he gets to 0 from 20 health ... These are all the assets for the UI and menus. I don't know if I'll use any of this except maybe the marine's face sprites. I forgot to make flipbooks for a couple of placeables, here you have them with some sound effects.

I organized the weapons and pickups and created some sprites and flipbooks. I expanded the logic so pickups can now respawn after a while. I also added a basic widget to see the values and stats at work, ... With a basic damage system in place I proceeded to create a basic inventory system and the pickups including keys, health packs, ... The EnemyBrain has an additional behavior. The AI can also feint after attacking, when it's not moving (because it's probably ...

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Project Boon - Devlog #9 - New map to check how the materials look
Project Boon - Devlog #10 - Blueprints for the placeables
Project Boon - Devlog #4 - Flats, patches and their material instances
Project Boon - Devlog Compilation
Project Boon - Devlog #5 - Placeables
Project Boon - Devlog #14 - Starting with the health and damage systems
Project Boon - Devlog #7 - UI assets
Project Boon - Devlog #6 - More placeables and sounds
Project Boon - Devlog #3 - Organizing the weapons and pickups
Lab - Portfolio - Devlog 9
Project Boon - Devlog #17 - Respawning pickups and player
Project Boon - Devlog #16 - Pickups
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Project Boon - Devlog #9 - New map to check how the materials look

Project Boon - Devlog #9 - New map to check how the materials look

I made a

Project Boon - Devlog #10 - Blueprints for the placeables

Project Boon - Devlog #10 - Blueprints for the placeables

I cleaned up and changed the FieldTest map a bit and put the placeables there. I created a blueprint with the basics, a collision ...

Project Boon - Devlog #4 - Flats, patches and their material instances

Project Boon - Devlog #4 - Flats, patches and their material instances

Here you can see how I organized the textures, making a material instance for each one of them. The base material is very simple, ...

Project Boon - Devlog Compilation

Project Boon - Devlog Compilation

Project Boon

Project Boon - Devlog #5 - Placeables

Project Boon - Devlog #5 - Placeables

Some of the enviromental stuff. Sprites and flipbooks that you can place on your map to add detail and life to the game.

Project Boon - Devlog #14 - Starting with the health and damage systems

Project Boon - Devlog #14 - Starting with the health and damage systems

Now the missile is set up to deal random damage from 1 to 100 and the zombie to destroy itself when he gets to 0 from 20 health ...

Project Boon - Devlog #7 - UI assets

Project Boon - Devlog #7 - UI assets

These are all the assets for the UI and menus. I don't know if I'll use any of this except maybe the marine's face sprites.

Project Boon - Devlog #6 - More placeables and sounds

Project Boon - Devlog #6 - More placeables and sounds

I forgot to make flipbooks for a couple of placeables, here you have them with some sound effects.

Project Boon - Devlog #3 - Organizing the weapons and pickups

Project Boon - Devlog #3 - Organizing the weapons and pickups

I organized the weapons and pickups and created some sprites and flipbooks.

Lab - Portfolio - Devlog 9

Lab - Portfolio - Devlog 9

Chapters 0:00 Intro 0:33 Lab 3:35

Project Boon - Devlog #17 - Respawning pickups and player

Project Boon - Devlog #17 - Respawning pickups and player

I expanded the logic so pickups can now respawn after a while. I also added a basic widget to see the values and stats at work, ...

Project Boon - Devlog #16 - Pickups

Project Boon - Devlog #16 - Pickups

With a basic damage system in place I proceeded to create a basic inventory system and the pickups including keys, health packs, ...

Project Boon - Devlog #21 - Enhancing the enemy AI with feinting

Project Boon - Devlog #21 - Enhancing the enemy AI with feinting

The EnemyBrain has an additional behavior. The AI can also feint after attacking, when it's not moving (because it's probably ...