Media Summary: Now the missile is set up to deal random damage from 1 to 100 and the zombie to destroy itself when he gets to 0 from 20 health ... With a basic damage system in place I proceeded to create a basic inventory system and the pickups including keys, health packs, ... With the BSP pen tool I was able to make several planes with different sizes to fit the different textures for walls. I put them around ...

Project Boon Devlog 14 Starting - Detailed Analysis & Overview

Now the missile is set up to deal random damage from 1 to 100 and the zombie to destroy itself when he gets to 0 from 20 health ... With a basic damage system in place I proceeded to create a basic inventory system and the pickups including keys, health packs, ... With the BSP pen tool I was able to make several planes with different sizes to fit the different textures for walls. I put them around ... These are all the assets for the UI and menus. I don't know if I'll use any of this except maybe the marine's face sprites. Some of the enviromental stuff. Sprites and flipbooks that you can place on your map to add detail and life to the game. With a macro and a basic loop flipbooks are slightly scaled down and up

I modified the FirstPersonExample map to use my materials and created some blueprints to I cleaned up and changed the FieldTest map a bit and put the placeables there. I created a blueprint with the basics, a collision ... I expanded the logic so pickups can now respawn after a while. I also added a basic widget to see the values and stats at work, ... I organized the weapons and pickups and created some sprites and flipbooks.

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Project Boon - Devlog #14 - Starting with the health and damage systems
Project Boon - Devlog Compilation
Finally starting my DREAM GAME after 12 years of training - Project BaseUP! Devlog #0
Project Boon - Devlog #16 - Pickups
Project Boon - Devlog #12 - Patches (wall textures) with custom sized planes
Project Boon - Devlog #7 - UI assets
Project Boon - Devlog #5 - Placeables
Project Boon - Devlog #15 - Dead bodies
Project Boon - Devlog #8 - Starting with the game logic
Project Boon - Devlog #10 - Blueprints for the placeables
Adding 14-Day Forecasts & Funding My Indie Dev Journey | Sonuby Dev Log #1
Project Boon - Devlog #17 - Respawning pickups and player
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Project Boon - Devlog #14 - Starting with the health and damage systems

Project Boon - Devlog #14 - Starting with the health and damage systems

Now the missile is set up to deal random damage from 1 to 100 and the zombie to destroy itself when he gets to 0 from 20 health ...

Project Boon - Devlog Compilation

Project Boon - Devlog Compilation

Project Boon

Finally starting my DREAM GAME after 12 years of training - Project BaseUP! Devlog #0

Finally starting my DREAM GAME after 12 years of training - Project BaseUP! Devlog #0

This is a preliminary / experimental

Project Boon - Devlog #16 - Pickups

Project Boon - Devlog #16 - Pickups

With a basic damage system in place I proceeded to create a basic inventory system and the pickups including keys, health packs, ...

Project Boon - Devlog #12 - Patches (wall textures) with custom sized planes

Project Boon - Devlog #12 - Patches (wall textures) with custom sized planes

With the BSP pen tool I was able to make several planes with different sizes to fit the different textures for walls. I put them around ...

Project Boon - Devlog #7 - UI assets

Project Boon - Devlog #7 - UI assets

These are all the assets for the UI and menus. I don't know if I'll use any of this except maybe the marine's face sprites.

Project Boon - Devlog #5 - Placeables

Project Boon - Devlog #5 - Placeables

Some of the enviromental stuff. Sprites and flipbooks that you can place on your map to add detail and life to the game.

Project Boon - Devlog #15 - Dead bodies

Project Boon - Devlog #15 - Dead bodies

With a macro and a basic loop flipbooks are slightly scaled down and up

Project Boon - Devlog #8 - Starting with the game logic

Project Boon - Devlog #8 - Starting with the game logic

I modified the FirstPersonExample map to use my materials and created some blueprints to

Project Boon - Devlog #10 - Blueprints for the placeables

Project Boon - Devlog #10 - Blueprints for the placeables

I cleaned up and changed the FieldTest map a bit and put the placeables there. I created a blueprint with the basics, a collision ...

Adding 14-Day Forecasts & Funding My Indie Dev Journey | Sonuby Dev Log #1

Adding 14-Day Forecasts & Funding My Indie Dev Journey | Sonuby Dev Log #1

In this first Sonuby

Project Boon - Devlog #17 - Respawning pickups and player

Project Boon - Devlog #17 - Respawning pickups and player

I expanded the logic so pickups can now respawn after a while. I also added a basic widget to see the values and stats at work, ...

Project Boon - Devlog #3 - Organizing the weapons and pickups

Project Boon - Devlog #3 - Organizing the weapons and pickups

I organized the weapons and pickups and created some sprites and flipbooks.