Media Summary: Now the missile is set up to deal random damage from 1 to 100 and the zombie to destroy itself when he gets to 0 from 20 health ... With a basic damage system in place I proceeded to create a basic inventory system and the pickups including keys, health packs, ... With the BSP pen tool I was able to make several planes with different sizes to fit the different textures for walls. I put them around ...
Project Boon Devlog 14 Starting - Detailed Analysis & Overview
Now the missile is set up to deal random damage from 1 to 100 and the zombie to destroy itself when he gets to 0 from 20 health ... With a basic damage system in place I proceeded to create a basic inventory system and the pickups including keys, health packs, ... With the BSP pen tool I was able to make several planes with different sizes to fit the different textures for walls. I put them around ... These are all the assets for the UI and menus. I don't know if I'll use any of this except maybe the marine's face sprites. Some of the enviromental stuff. Sprites and flipbooks that you can place on your map to add detail and life to the game. With a macro and a basic loop flipbooks are slightly scaled down and up
I modified the FirstPersonExample map to use my materials and created some blueprints to I cleaned up and changed the FieldTest map a bit and put the placeables there. I created a blueprint with the basics, a collision ... I expanded the logic so pickups can now respawn after a while. I also added a basic widget to see the values and stats at work, ... I organized the weapons and pickups and created some sprites and flipbooks.