Media Summary: Some of the enviromental stuff. Sprites and flipbooks that you can place on your map to add detail and life to the game. I cleaned up and changed the FieldTest map a bit and put the I forgot to make flipbooks for a couple of
Project Boon Devlog 5 Placeables - Detailed Analysis & Overview
Some of the enviromental stuff. Sprites and flipbooks that you can place on your map to add detail and life to the game. I cleaned up and changed the FieldTest map a bit and put the I forgot to make flipbooks for a couple of I made a new map to put the Flat textures and see how they look. I created a 200x200 plane using the BSP pen tool, modified the ... WARNING!!! LOUD SOUNDS AHEAD, LOWER THE VOLUME. I've made a lot of changes since the last update: -Actors have an ... I modified the FirstPersonExample map to use my materials and created some blueprints to start building the game logic. As you ...
Now the missile is set up to deal random damage from 1 to 100 and the zombie to destroy itself when he gets to 0 from 20 health ... This is a short video with 3 bigger monsters that could represent bosses with some interesting shooting patterns. And they have ... With a basic damage system in place I proceeded to create a basic inventory system and the pickups including keys, health packs, ... I organized the weapons and pickups and created some sprites and flipbooks. Here you can see how I organized the textures, making a material instance for each one of them. The base material is very simple, ... With a macro and a basic loop flipbooks are slightly scaled down and up creating a sense of movement while idling, I called it Idle ...