Media Summary: Some of the enviromental stuff. Sprites and flipbooks that you can place on your map to add detail and life to the game. I cleaned up and changed the FieldTest map a bit and put the I forgot to make flipbooks for a couple of

Project Boon Devlog 5 Placeables - Detailed Analysis & Overview

Some of the enviromental stuff. Sprites and flipbooks that you can place on your map to add detail and life to the game. I cleaned up and changed the FieldTest map a bit and put the I forgot to make flipbooks for a couple of I made a new map to put the Flat textures and see how they look. I created a 200x200 plane using the BSP pen tool, modified the ... WARNING!!! LOUD SOUNDS AHEAD, LOWER THE VOLUME. I've made a lot of changes since the last update: -Actors have an ... I modified the FirstPersonExample map to use my materials and created some blueprints to start building the game logic. As you ...

Now the missile is set up to deal random damage from 1 to 100 and the zombie to destroy itself when he gets to 0 from 20 health ... This is a short video with 3 bigger monsters that could represent bosses with some interesting shooting patterns. And they have ... With a basic damage system in place I proceeded to create a basic inventory system and the pickups including keys, health packs, ... I organized the weapons and pickups and created some sprites and flipbooks. Here you can see how I organized the textures, making a material instance for each one of them. The base material is very simple, ... With a macro and a basic loop flipbooks are slightly scaled down and up creating a sense of movement while idling, I called it Idle ...

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Project Boon - Devlog #5 - Placeables
Project Boon - Devlog #10 - Blueprints for the placeables
Project Boon - Devlog #6 - More placeables and sounds
Project Boon - Devlog Compilation
Project Boon - Devlog #9 - New map to check how the materials look
Project Boon - Devlog #33 - A lot of improvements made
Project Boon - Devlog #8 - Starting with the game logic
Project Boon - Devlog #14 - Starting with the health and damage systems
Project Boon - Devlog #36 - Some "bosses" with improved pain state
Project Boon - Devlog #16 - Pickups
Project Boon - Devlog #3 - Organizing the weapons and pickups
Project Boon - Devlog #4 - Flats, patches and their material instances
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Project Boon - Devlog #5 - Placeables

Project Boon - Devlog #5 - Placeables

Some of the enviromental stuff. Sprites and flipbooks that you can place on your map to add detail and life to the game.

Project Boon - Devlog #10 - Blueprints for the placeables

Project Boon - Devlog #10 - Blueprints for the placeables

I cleaned up and changed the FieldTest map a bit and put the

Project Boon - Devlog #6 - More placeables and sounds

Project Boon - Devlog #6 - More placeables and sounds

I forgot to make flipbooks for a couple of

Project Boon - Devlog Compilation

Project Boon - Devlog Compilation

Project Boon

Project Boon - Devlog #9 - New map to check how the materials look

Project Boon - Devlog #9 - New map to check how the materials look

I made a new map to put the Flat textures and see how they look. I created a 200x200 plane using the BSP pen tool, modified the ...

Project Boon - Devlog #33 - A lot of improvements made

Project Boon - Devlog #33 - A lot of improvements made

WARNING!!! LOUD SOUNDS AHEAD, LOWER THE VOLUME. I've made a lot of changes since the last update: -Actors have an ...

Project Boon - Devlog #8 - Starting with the game logic

Project Boon - Devlog #8 - Starting with the game logic

I modified the FirstPersonExample map to use my materials and created some blueprints to start building the game logic. As you ...

Project Boon - Devlog #14 - Starting with the health and damage systems

Project Boon - Devlog #14 - Starting with the health and damage systems

Now the missile is set up to deal random damage from 1 to 100 and the zombie to destroy itself when he gets to 0 from 20 health ...

Project Boon - Devlog #36 - Some "bosses" with improved pain state

Project Boon - Devlog #36 - Some "bosses" with improved pain state

This is a short video with 3 bigger monsters that could represent bosses with some interesting shooting patterns. And they have ...

Project Boon - Devlog #16 - Pickups

Project Boon - Devlog #16 - Pickups

With a basic damage system in place I proceeded to create a basic inventory system and the pickups including keys, health packs, ...

Project Boon - Devlog #3 - Organizing the weapons and pickups

Project Boon - Devlog #3 - Organizing the weapons and pickups

I organized the weapons and pickups and created some sprites and flipbooks.

Project Boon - Devlog #4 - Flats, patches and their material instances

Project Boon - Devlog #4 - Flats, patches and their material instances

Here you can see how I organized the textures, making a material instance for each one of them. The base material is very simple, ...

Project Boon - Devlog #15 - Dead bodies

Project Boon - Devlog #15 - Dead bodies

With a macro and a basic loop flipbooks are slightly scaled down and up creating a sense of movement while idling, I called it Idle ...