Media Summary: I modified the FirstPersonExample map to use my materials and created some blueprints to Now the missile is set up to deal random damage from 1 to 100 and the zombie to destroy itself when he gets to 0 from 20 health ... I made a new map to put the Flat textures and see how they look. I created a 200x200 plane using the BSP pen tool, modified the ...

Project Boon Devlog 8 Starting - Detailed Analysis & Overview

I modified the FirstPersonExample map to use my materials and created some blueprints to Now the missile is set up to deal random damage from 1 to 100 and the zombie to destroy itself when he gets to 0 from 20 health ... I made a new map to put the Flat textures and see how they look. I created a 200x200 plane using the BSP pen tool, modified the ... Some of the enviromental stuff. Sprites and flipbooks that you can place on your map to add detail and life to the game. I expanded the logic so pickups can now respawn after a while. I also added a basic widget to see the values and stats at work, ... I cleaned up and changed the FieldTest map a bit and put the placeables there. I created a blueprint with the basics, a collision ...

I organized the weapons and pickups and created some sprites and flipbooks. With a basic damage system in place I proceeded to create a basic inventory system and the pickups including keys, health packs, ... I forgot to make flipbooks for a couple of placeables, here you have them with some sound effects. Playfab framework for free : Modular Stylized Hair 50% off ... I added a new mechanic to my multiplayer gun building game that completely changes gameplay. Let me know any of your ideas ... With a macro and a basic loop flipbooks are slightly scaled down and up

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Project Boon - Devlog #8 - Starting with the game logic
Project Boon - Devlog Compilation
Project Boon - Devlog #14 - Starting with the health and damage systems
Project Boon - Devlog #9 - New map to check how the materials look
Project Boon - Devlog #5 - Placeables
Project Boon - Devlog #17 - Respawning pickups and player
Project Boon - Devlog #10 - Blueprints for the placeables
Project Boon - Devlog #3 - Organizing the weapons and pickups
Project Boon - Devlog #16 - Pickups
Project Boon - Devlog #6 - More placeables and sounds
Escaping the 8-to-5: My FIRST DOLLAR as Game Dev!!!
This Item Saved my Game... Devlog 8 | Multiplayer Gun Building Game
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Project Boon - Devlog #8 - Starting with the game logic

Project Boon - Devlog #8 - Starting with the game logic

I modified the FirstPersonExample map to use my materials and created some blueprints to

Project Boon - Devlog Compilation

Project Boon - Devlog Compilation

Project Boon

Project Boon - Devlog #14 - Starting with the health and damage systems

Project Boon - Devlog #14 - Starting with the health and damage systems

Now the missile is set up to deal random damage from 1 to 100 and the zombie to destroy itself when he gets to 0 from 20 health ...

Project Boon - Devlog #9 - New map to check how the materials look

Project Boon - Devlog #9 - New map to check how the materials look

I made a new map to put the Flat textures and see how they look. I created a 200x200 plane using the BSP pen tool, modified the ...

Project Boon - Devlog #5 - Placeables

Project Boon - Devlog #5 - Placeables

Some of the enviromental stuff. Sprites and flipbooks that you can place on your map to add detail and life to the game.

Project Boon - Devlog #17 - Respawning pickups and player

Project Boon - Devlog #17 - Respawning pickups and player

I expanded the logic so pickups can now respawn after a while. I also added a basic widget to see the values and stats at work, ...

Project Boon - Devlog #10 - Blueprints for the placeables

Project Boon - Devlog #10 - Blueprints for the placeables

I cleaned up and changed the FieldTest map a bit and put the placeables there. I created a blueprint with the basics, a collision ...

Project Boon - Devlog #3 - Organizing the weapons and pickups

Project Boon - Devlog #3 - Organizing the weapons and pickups

I organized the weapons and pickups and created some sprites and flipbooks.

Project Boon - Devlog #16 - Pickups

Project Boon - Devlog #16 - Pickups

With a basic damage system in place I proceeded to create a basic inventory system and the pickups including keys, health packs, ...

Project Boon - Devlog #6 - More placeables and sounds

Project Boon - Devlog #6 - More placeables and sounds

I forgot to make flipbooks for a couple of placeables, here you have them with some sound effects.

Escaping the 8-to-5: My FIRST DOLLAR as Game Dev!!!

Escaping the 8-to-5: My FIRST DOLLAR as Game Dev!!!

Playfab framework for free : https://creative-indie-lab-store.itch.io/playfab-and-android-framework Modular Stylized Hair 50% off ...

This Item Saved my Game... Devlog 8 | Multiplayer Gun Building Game

This Item Saved my Game... Devlog 8 | Multiplayer Gun Building Game

I added a new mechanic to my multiplayer gun building game that completely changes gameplay. Let me know any of your ideas ...

Project Boon - Devlog #15 - Dead bodies

Project Boon - Devlog #15 - Dead bodies

With a macro and a basic loop flipbooks are slightly scaled down and up