Media Summary: With a macro and a basic loop flipbooks are slightly scaled down and up creating a sense of movement while idling, I called it Idle ... I made a new map to put the Flat textures and see how they look. I created a 200x200 plane using the BSP pen tool, modified the ... With a basic damage system in place I proceeded to create a basic inventory system and the pickups including keys, health packs, ...
Project Boon Devlog 15 Dead - Detailed Analysis & Overview
With a macro and a basic loop flipbooks are slightly scaled down and up creating a sense of movement while idling, I called it Idle ... I made a new map to put the Flat textures and see how they look. I created a 200x200 plane using the BSP pen tool, modified the ... With a basic damage system in place I proceeded to create a basic inventory system and the pickups including keys, health packs, ... These are all the assets for the UI and menus. I don't know if I'll use any of this except maybe the marine's face sprites. I modified the Missile Launcher pivot to have it centered. I'm organizing all the assets, here you can see the characters in folders ... I expanded the logic so pickups can now respawn after a while. I also added a basic widget to see the values and stats at work, ...
I made some modificatons to the SKAG (Super Kick-Ass Gun) which is Freedoom's version of the BFG and filled the map with ... Some of the enviromental stuff. Sprites and flipbooks that you can place on your map to add detail and life to the game. I forgot to make flipbooks for a couple of placeables, here you have them with some sound effects. I cleaned up and changed the FieldTest map a bit and put the placeables there. I created a blueprint with the basics, a collision ...