Media Summary: With a macro and a basic loop flipbooks are slightly scaled down and up creating a sense of movement while idling, I called it Idle ... I made a new map to put the Flat textures and see how they look. I created a 200x200 plane using the BSP pen tool, modified the ... With a basic damage system in place I proceeded to create a basic inventory system and the pickups including keys, health packs, ...

Project Boon Devlog 15 Dead - Detailed Analysis & Overview

With a macro and a basic loop flipbooks are slightly scaled down and up creating a sense of movement while idling, I called it Idle ... I made a new map to put the Flat textures and see how they look. I created a 200x200 plane using the BSP pen tool, modified the ... With a basic damage system in place I proceeded to create a basic inventory system and the pickups including keys, health packs, ... These are all the assets for the UI and menus. I don't know if I'll use any of this except maybe the marine's face sprites. I modified the Missile Launcher pivot to have it centered. I'm organizing all the assets, here you can see the characters in folders ... I expanded the logic so pickups can now respawn after a while. I also added a basic widget to see the values and stats at work, ...

I made some modificatons to the SKAG (Super Kick-Ass Gun) which is Freedoom's version of the BFG and filled the map with ... Some of the enviromental stuff. Sprites and flipbooks that you can place on your map to add detail and life to the game. I forgot to make flipbooks for a couple of placeables, here you have them with some sound effects. I cleaned up and changed the FieldTest map a bit and put the placeables there. I created a blueprint with the basics, a collision ...

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Project Boon - Devlog #15 - Dead bodies
Project Boon - Devlog Compilation
Project Boon - Devlog #9 - New map to check how the materials look
Project Boon - Devlog #16 - Pickups
Project Boon - Devlog #7 - UI assets
Project Boon - Devlog #2 - Organizing the character sprites and sound effects
Project Boon - Devlog #1 - First Steps
Project Boon - Devlog #17 - Respawning pickups and player
Project Boon - Devlog #28 - Experiments in BFG carnage
Project Boon - Devlog #5 - Placeables
New Project
Project Boon - Devlog #6 - More placeables and sounds
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Project Boon - Devlog #15 - Dead bodies

Project Boon - Devlog #15 - Dead bodies

With a macro and a basic loop flipbooks are slightly scaled down and up creating a sense of movement while idling, I called it Idle ...

Project Boon - Devlog Compilation

Project Boon - Devlog Compilation

Project Boon

Project Boon - Devlog #9 - New map to check how the materials look

Project Boon - Devlog #9 - New map to check how the materials look

I made a new map to put the Flat textures and see how they look. I created a 200x200 plane using the BSP pen tool, modified the ...

Project Boon - Devlog #16 - Pickups

Project Boon - Devlog #16 - Pickups

With a basic damage system in place I proceeded to create a basic inventory system and the pickups including keys, health packs, ...

Project Boon - Devlog #7 - UI assets

Project Boon - Devlog #7 - UI assets

These are all the assets for the UI and menus. I don't know if I'll use any of this except maybe the marine's face sprites.

Project Boon - Devlog #2 - Organizing the character sprites and sound effects

Project Boon - Devlog #2 - Organizing the character sprites and sound effects

I modified the Missile Launcher pivot to have it centered. I'm organizing all the assets, here you can see the characters in folders ...

Project Boon - Devlog #1 - First Steps

Project Boon - Devlog #1 - First Steps

Project Boon

Project Boon - Devlog #17 - Respawning pickups and player

Project Boon - Devlog #17 - Respawning pickups and player

I expanded the logic so pickups can now respawn after a while. I also added a basic widget to see the values and stats at work, ...

Project Boon - Devlog #28 - Experiments in BFG carnage

Project Boon - Devlog #28 - Experiments in BFG carnage

I made some modificatons to the SKAG (Super Kick-Ass Gun) which is Freedoom's version of the BFG and filled the map with ...

Project Boon - Devlog #5 - Placeables

Project Boon - Devlog #5 - Placeables

Some of the enviromental stuff. Sprites and flipbooks that you can place on your map to add detail and life to the game.

New Project

New Project

Replacement steps after 55 years.

Project Boon - Devlog #6 - More placeables and sounds

Project Boon - Devlog #6 - More placeables and sounds

I forgot to make flipbooks for a couple of placeables, here you have them with some sound effects.

Project Boon - Devlog #10 - Blueprints for the placeables

Project Boon - Devlog #10 - Blueprints for the placeables

I cleaned up and changed the FieldTest map a bit and put the placeables there. I created a blueprint with the basics, a collision ...