Media Summary: Now the missile is set up to deal random damage from 1 to 100 and the zombie to destroy itself when he gets to 0 from 20 health ... I cleaned up and changed the FieldTest map a bit and put the placeables there. I created a blueprint with the basics, a collision ... A Cube's Choice — a fast-paced movement-focused game built in Unreal Engine 5. In this video, I ramble about: -

Project Boon Devlog 7 Ui - Detailed Analysis & Overview

Now the missile is set up to deal random damage from 1 to 100 and the zombie to destroy itself when he gets to 0 from 20 health ... I cleaned up and changed the FieldTest map a bit and put the placeables there. I created a blueprint with the basics, a collision ... A Cube's Choice — a fast-paced movement-focused game built in Unreal Engine 5. In this video, I ramble about: - I made a new map to put the Flat textures and see how they look. I created a 200x200 plane using the BSP pen tool, modified the ... I expanded the logic so pickups can now respawn after a while. I also added a basic widget to see the values and stats at work, ... Some of the enviromental stuff. Sprites and flipbooks that you can place on your map to add detail and life to the game.

I modified the FirstPersonExample map to use my materials and created some blueprints to start building the game logic. As you ... I organized the weapons and pickups and created some sprites and flipbooks. With a basic damage system in place I proceeded to create a basic inventory system and the pickups including keys, health packs, ... With the BSP pen tool I was able to make several planes with different sizes to fit the different textures for walls. I put them around ... With a macro and a basic loop flipbooks are slightly scaled down and up creating a sense of movement while idling, I called it Idle ...

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Project Boon - Devlog #7 - UI assets
Project Boon - Devlog Compilation
Project Boon - Devlog #14 - Starting with the health and damage systems
Project Boon - Devlog #10 - Blueprints for the placeables
UI Overhall | A Cube's Choice Devlog #7
Project Boon - Devlog #9 - New map to check how the materials look
Project Boon - Devlog #17 - Respawning pickups and player
Project Boon - Devlog #5 - Placeables
Project Boon - Devlog #8 - Starting with the game logic
Project Boon - Devlog #3 - Organizing the weapons and pickups
Project Boon - Devlog #16 - Pickups
Project Boon - Devlog #12 - Patches (wall textures) with custom sized planes
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Project Boon - Devlog #7 - UI assets

Project Boon - Devlog #7 - UI assets

These are all the assets for the

Project Boon - Devlog Compilation

Project Boon - Devlog Compilation

Project Boon

Project Boon - Devlog #14 - Starting with the health and damage systems

Project Boon - Devlog #14 - Starting with the health and damage systems

Now the missile is set up to deal random damage from 1 to 100 and the zombie to destroy itself when he gets to 0 from 20 health ...

Project Boon - Devlog #10 - Blueprints for the placeables

Project Boon - Devlog #10 - Blueprints for the placeables

I cleaned up and changed the FieldTest map a bit and put the placeables there. I created a blueprint with the basics, a collision ...

UI Overhall | A Cube's Choice Devlog #7

UI Overhall | A Cube's Choice Devlog #7

A Cube's Choice — a fast-paced movement-focused game built in Unreal Engine 5. In this video, I ramble about: -

Project Boon - Devlog #9 - New map to check how the materials look

Project Boon - Devlog #9 - New map to check how the materials look

I made a new map to put the Flat textures and see how they look. I created a 200x200 plane using the BSP pen tool, modified the ...

Project Boon - Devlog #17 - Respawning pickups and player

Project Boon - Devlog #17 - Respawning pickups and player

I expanded the logic so pickups can now respawn after a while. I also added a basic widget to see the values and stats at work, ...

Project Boon - Devlog #5 - Placeables

Project Boon - Devlog #5 - Placeables

Some of the enviromental stuff. Sprites and flipbooks that you can place on your map to add detail and life to the game.

Project Boon - Devlog #8 - Starting with the game logic

Project Boon - Devlog #8 - Starting with the game logic

I modified the FirstPersonExample map to use my materials and created some blueprints to start building the game logic. As you ...

Project Boon - Devlog #3 - Organizing the weapons and pickups

Project Boon - Devlog #3 - Organizing the weapons and pickups

I organized the weapons and pickups and created some sprites and flipbooks.

Project Boon - Devlog #16 - Pickups

Project Boon - Devlog #16 - Pickups

With a basic damage system in place I proceeded to create a basic inventory system and the pickups including keys, health packs, ...

Project Boon - Devlog #12 - Patches (wall textures) with custom sized planes

Project Boon - Devlog #12 - Patches (wall textures) with custom sized planes

With the BSP pen tool I was able to make several planes with different sizes to fit the different textures for walls. I put them around ...

Project Boon - Devlog #15 - Dead bodies

Project Boon - Devlog #15 - Dead bodies

With a macro and a basic loop flipbooks are slightly scaled down and up creating a sense of movement while idling, I called it Idle ...