Media Summary: I've been experimenting a lot with Animation Blueprints and I decided that for weapons, Paper2D and flipbooks are pretty ... A basic infighting system is in place. When a monster is hit by an enemy it "tags" it as Target and a Timer starts. During the time the ... I modified the Missile Launcher pivot to have it centered. I'm organizing all the assets, here you can see the characters in folders ...
Project Boon Devlog Compilation - Detailed Analysis & Overview
I've been experimenting a lot with Animation Blueprints and I decided that for weapons, Paper2D and flipbooks are pretty ... A basic infighting system is in place. When a monster is hit by an enemy it "tags" it as Target and a Timer starts. During the time the ... I modified the Missile Launcher pivot to have it centered. I'm organizing all the assets, here you can see the characters in folders ... The EnemyBrain has an additional behavior. The AI can also feint after attacking, when it's not moving (because it's probably ... I began working on the path then a brief stop to create a gym, setting in stone the movement speed and other values in the game. +++Cool references+++ Water shader: Axiom's floating rig: ...
This game concept has been a blast to put together. It's gonna have a lot of moving parts, but at least I am making some progress! I added a new mechanic to my multiplayer gun building game that completely changes gameplay. Let me know any of your ideas ... Today's stream is all about bringing one of my favorite community games into Pokopia! Come hang out, give your ideas, and help ... Chapters 0:00 Intro 1:31 Inspector 2:11 Instancing 3:12 Palette 6:13 Lazy Loading 6:57 Cheap Blur 7:34 Terrain Texture 8:00 ...