Media Summary: I've been experimenting a lot with Animation Blueprints and I decided that for weapons, Paper2D and flipbooks are pretty ... A basic infighting system is in place. When a monster is hit by an enemy it "tags" it as Target and a Timer starts. During the time the ... I modified the Missile Launcher pivot to have it centered. I'm organizing all the assets, here you can see the characters in folders ...

Project Boon Devlog Compilation - Detailed Analysis & Overview

I've been experimenting a lot with Animation Blueprints and I decided that for weapons, Paper2D and flipbooks are pretty ... A basic infighting system is in place. When a monster is hit by an enemy it "tags" it as Target and a Timer starts. During the time the ... I modified the Missile Launcher pivot to have it centered. I'm organizing all the assets, here you can see the characters in folders ... The EnemyBrain has an additional behavior. The AI can also feint after attacking, when it's not moving (because it's probably ... I began working on the path then a brief stop to create a gym, setting in stone the movement speed and other values in the game. +++Cool references+++ Water shader: Axiom's floating rig: ...

This game concept has been a blast to put together. It's gonna have a lot of moving parts, but at least I am making some progress! I added a new mechanic to my multiplayer gun building game that completely changes gameplay. Let me know any of your ideas ... Today's stream is all about bringing one of my favorite community games into Pokopia! Come hang out, give your ideas, and help ... Chapters 0:00 Intro 1:31 Inspector 2:11 Instancing 3:12 Palette 6:13 Lazy Loading 6:57 Cheap Blur 7:34 Terrain Texture 8:00 ...

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Project Boon - Devlog Compilation
Project Boon - Devlog #42 - Weapon functionality, doors, teleports & bounce pads
Project Boon - Devlog #35 - Monster infighting system
Project Boon - Devlog #2 - Organizing the character sprites and sound effects
Project Boon - Devlog #21 - Enhancing the enemy AI with feinting
Project Boon- Give Without Reservation
6 Months Of Progress On Our Indie Game (DevLog Compilation)
Project Takedown Devlog 29 - Squiggly path
vr project dev recap 2
DEV LOG 2: Making Some NPC Characters
This Item Saved my Game... Devlog 8 | Multiplayer Gun Building Game
Designing My Biggest Pokopia Project Yet
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Project Boon - Devlog Compilation

Project Boon - Devlog Compilation

Project Boon

Project Boon - Devlog #42 - Weapon functionality, doors, teleports & bounce pads

Project Boon - Devlog #42 - Weapon functionality, doors, teleports & bounce pads

I've been experimenting a lot with Animation Blueprints and I decided that for weapons, Paper2D and flipbooks are pretty ...

Project Boon - Devlog #35 - Monster infighting system

Project Boon - Devlog #35 - Monster infighting system

A basic infighting system is in place. When a monster is hit by an enemy it "tags" it as Target and a Timer starts. During the time the ...

Project Boon - Devlog #2 - Organizing the character sprites and sound effects

Project Boon - Devlog #2 - Organizing the character sprites and sound effects

I modified the Missile Launcher pivot to have it centered. I'm organizing all the assets, here you can see the characters in folders ...

Project Boon - Devlog #21 - Enhancing the enemy AI with feinting

Project Boon - Devlog #21 - Enhancing the enemy AI with feinting

The EnemyBrain has an additional behavior. The AI can also feint after attacking, when it's not moving (because it's probably ...

Project Boon- Give Without Reservation

Project Boon- Give Without Reservation

Project Boon

6 Months Of Progress On Our Indie Game (DevLog Compilation)

6 Months Of Progress On Our Indie Game (DevLog Compilation)

Subscribe To Follow This Adventure: https://www.youtube.com/channel/UCsOFimZOLrKNxYKSIcqwMaw?sub_confirmation=1 ...

Project Takedown Devlog 29 - Squiggly path

Project Takedown Devlog 29 - Squiggly path

I began working on the path then a brief stop to create a gym, setting in stone the movement speed and other values in the game.

vr project dev recap 2

vr project dev recap 2

+++Cool references+++ Water shader: https://www.youtube.com/watch?v=2OHUgstFEgQ Axiom's floating rig: ...

DEV LOG 2: Making Some NPC Characters

DEV LOG 2: Making Some NPC Characters

This game concept has been a blast to put together. It's gonna have a lot of moving parts, but at least I am making some progress!

This Item Saved my Game... Devlog 8 | Multiplayer Gun Building Game

This Item Saved my Game... Devlog 8 | Multiplayer Gun Building Game

I added a new mechanic to my multiplayer gun building game that completely changes gameplay. Let me know any of your ideas ...

Designing My Biggest Pokopia Project Yet

Designing My Biggest Pokopia Project Yet

Today's stream is all about bringing one of my favorite community games into Pokopia! Come hang out, give your ideas, and help ...

Performance - Portfolio - Devlog 13

Performance - Portfolio - Devlog 13

Chapters 0:00 Intro 1:31 Inspector 2:11 Instancing 3:12 Palette 6:13 Lazy Loading 6:57 Cheap Blur 7:34 Terrain Texture 8:00 ...