Media Summary: With the BSP pen tool I was able to make several planes with different sizes to fit the different textures for walls. I put them around ... Now the missile is set up to deal random damage from 1 to 100 and the zombie to destroy itself when he gets to 0 from 20 health ... Here you can see how I organized the textures, making a material instance for each one of them. The base material is very simple, ...
Project Boon Devlog 12 Patches - Detailed Analysis & Overview
With the BSP pen tool I was able to make several planes with different sizes to fit the different textures for walls. I put them around ... Now the missile is set up to deal random damage from 1 to 100 and the zombie to destroy itself when he gets to 0 from 20 health ... Here you can see how I organized the textures, making a material instance for each one of them. The base material is very simple, ... I forgot to make flipbooks for a couple of placeables, here you have them with some sound effects. I made a new map to put the Flat textures and see how they look. I created a 200x200 plane using the BSP pen tool, modified the ... I cleaned up and changed the FieldTest map a bit and put the placeables there. I created a blueprint with the basics, a collision ...
I've been experimenting a lot with Animation Blueprints and I decided that for weapons, Paper2D and flipbooks are pretty ... Some of the enviromental stuff. Sprites and flipbooks that you can place on your map to add detail and life to the game. With a macro and a basic loop flipbooks are slightly scaled down and up creating a sense of movement while idling, I called it Idle ... With a basic damage system in place I proceeded to create a basic inventory system and the pickups including keys, health packs, ... I organized the weapons and pickups and created some sprites and flipbooks. WARNING!!! LOUD SOUNDS AHEAD, LOWER THE VOLUME. I've made a lot of changes since the last