Media Summary: With the BSP pen tool I was able to make several planes with different sizes to fit the different textures for walls. I put them around ... Now the missile is set up to deal random damage from 1 to 100 and the zombie to destroy itself when he gets to 0 from 20 health ... Here you can see how I organized the textures, making a material instance for each one of them. The base material is very simple, ...

Project Boon Devlog 12 Patches - Detailed Analysis & Overview

With the BSP pen tool I was able to make several planes with different sizes to fit the different textures for walls. I put them around ... Now the missile is set up to deal random damage from 1 to 100 and the zombie to destroy itself when he gets to 0 from 20 health ... Here you can see how I organized the textures, making a material instance for each one of them. The base material is very simple, ... I forgot to make flipbooks for a couple of placeables, here you have them with some sound effects. I made a new map to put the Flat textures and see how they look. I created a 200x200 plane using the BSP pen tool, modified the ... I cleaned up and changed the FieldTest map a bit and put the placeables there. I created a blueprint with the basics, a collision ...

I've been experimenting a lot with Animation Blueprints and I decided that for weapons, Paper2D and flipbooks are pretty ... Some of the enviromental stuff. Sprites and flipbooks that you can place on your map to add detail and life to the game. With a macro and a basic loop flipbooks are slightly scaled down and up creating a sense of movement while idling, I called it Idle ... With a basic damage system in place I proceeded to create a basic inventory system and the pickups including keys, health packs, ... I organized the weapons and pickups and created some sprites and flipbooks. WARNING!!! LOUD SOUNDS AHEAD, LOWER THE VOLUME. I've made a lot of changes since the last

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Project Boon - Devlog #12 - Patches (wall textures) with custom sized planes
Project Boon - Devlog #14 - Starting with the health and damage systems
Project Boon - Devlog Compilation
Project Boon - Devlog #4 - Flats, patches and their material instances
Project Boon - Devlog #6 - More placeables and sounds
Project Boon - Devlog #9 - New map to check how the materials look
Project Boon - Devlog #10 - Blueprints for the placeables
Project Boon - Devlog #42 - Weapon functionality, doors, teleports & bounce pads
Project Boon - Devlog #5 - Placeables
Project Boon - Devlog #15 - Dead bodies
Project Boon - Devlog #16 - Pickups
Project Boon - Devlog #3 - Organizing the weapons and pickups
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Project Boon - Devlog #12 - Patches (wall textures) with custom sized planes

Project Boon - Devlog #12 - Patches (wall textures) with custom sized planes

With the BSP pen tool I was able to make several planes with different sizes to fit the different textures for walls. I put them around ...

Project Boon - Devlog #14 - Starting with the health and damage systems

Project Boon - Devlog #14 - Starting with the health and damage systems

Now the missile is set up to deal random damage from 1 to 100 and the zombie to destroy itself when he gets to 0 from 20 health ...

Project Boon - Devlog Compilation

Project Boon - Devlog Compilation

Project Boon

Project Boon - Devlog #4 - Flats, patches and their material instances

Project Boon - Devlog #4 - Flats, patches and their material instances

Here you can see how I organized the textures, making a material instance for each one of them. The base material is very simple, ...

Project Boon - Devlog #6 - More placeables and sounds

Project Boon - Devlog #6 - More placeables and sounds

I forgot to make flipbooks for a couple of placeables, here you have them with some sound effects.

Project Boon - Devlog #9 - New map to check how the materials look

Project Boon - Devlog #9 - New map to check how the materials look

I made a new map to put the Flat textures and see how they look. I created a 200x200 plane using the BSP pen tool, modified the ...

Project Boon - Devlog #10 - Blueprints for the placeables

Project Boon - Devlog #10 - Blueprints for the placeables

I cleaned up and changed the FieldTest map a bit and put the placeables there. I created a blueprint with the basics, a collision ...

Project Boon - Devlog #42 - Weapon functionality, doors, teleports & bounce pads

Project Boon - Devlog #42 - Weapon functionality, doors, teleports & bounce pads

I've been experimenting a lot with Animation Blueprints and I decided that for weapons, Paper2D and flipbooks are pretty ...

Project Boon - Devlog #5 - Placeables

Project Boon - Devlog #5 - Placeables

Some of the enviromental stuff. Sprites and flipbooks that you can place on your map to add detail and life to the game.

Project Boon - Devlog #15 - Dead bodies

Project Boon - Devlog #15 - Dead bodies

With a macro and a basic loop flipbooks are slightly scaled down and up creating a sense of movement while idling, I called it Idle ...

Project Boon - Devlog #16 - Pickups

Project Boon - Devlog #16 - Pickups

With a basic damage system in place I proceeded to create a basic inventory system and the pickups including keys, health packs, ...

Project Boon - Devlog #3 - Organizing the weapons and pickups

Project Boon - Devlog #3 - Organizing the weapons and pickups

I organized the weapons and pickups and created some sprites and flipbooks.

Project Boon - Devlog #33 - A lot of improvements made

Project Boon - Devlog #33 - A lot of improvements made

WARNING!!! LOUD SOUNDS AHEAD, LOWER THE VOLUME. I've made a lot of changes since the last