Media Summary: I cleaned up and changed the FieldTest map a bit and put the placeables there. I created a I organized the weapons and pickups and created some sprites and flipbooks. Some of the enviromental stuff. Sprites and flipbooks that you can place on your map to add detail and life to the game.

Project Boon Devlog 10 Blueprints - Detailed Analysis & Overview

I cleaned up and changed the FieldTest map a bit and put the placeables there. I created a I organized the weapons and pickups and created some sprites and flipbooks. Some of the enviromental stuff. Sprites and flipbooks that you can place on your map to add detail and life to the game. Now the missile is set up to deal random damage from 1 to 100 and the zombie to destroy itself when he gets to 0 from 20 health ... With the BSP pen tool I was able to make several planes with different sizes to fit the different textures for walls. I put them around ... Here you can see how I organized the textures, making a material instance for each one of them. The base material is very simple, ...

I forgot to make flipbooks for a couple of placeables, here you have them with some sound effects. These are all the assets for the UI and menus. I don't know if I'll use any of this except maybe the marine's face sprites. I modified the FirstPersonExample map to use my materials and created some I expanded the logic so pickups can now respawn after a while. I also added a basic widget to see the values and stats at work, ... With a basic damage system in place I proceeded to create a basic inventory system and the pickups including keys, health packs, ...

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Project Boon - Devlog #10 - Blueprints for the placeables
Project Boon - Devlog Compilation
Project Boon - Devlog #3 - Organizing the weapons and pickups
Project Boon - Devlog #5 - Placeables
Project Boon - Devlog #14 - Starting with the health and damage systems
Project Boon - Devlog #12 - Patches (wall textures) with custom sized planes
Project Boon - Devlog #4 - Flats, patches and their material instances
Project Boon - Devlog #6 - More placeables and sounds
Project Boon - Devlog #7 - UI assets
Project Boon - Devlog #8 - Starting with the game logic
Project Boon - Devlog #17 - Respawning pickups and player
Project Boon - Devlog #39 - Resetting the project for good
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Project Boon - Devlog #10 - Blueprints for the placeables

Project Boon - Devlog #10 - Blueprints for the placeables

I cleaned up and changed the FieldTest map a bit and put the placeables there. I created a

Project Boon - Devlog Compilation

Project Boon - Devlog Compilation

Project Boon

Project Boon - Devlog #3 - Organizing the weapons and pickups

Project Boon - Devlog #3 - Organizing the weapons and pickups

I organized the weapons and pickups and created some sprites and flipbooks.

Project Boon - Devlog #5 - Placeables

Project Boon - Devlog #5 - Placeables

Some of the enviromental stuff. Sprites and flipbooks that you can place on your map to add detail and life to the game.

Project Boon - Devlog #14 - Starting with the health and damage systems

Project Boon - Devlog #14 - Starting with the health and damage systems

Now the missile is set up to deal random damage from 1 to 100 and the zombie to destroy itself when he gets to 0 from 20 health ...

Project Boon - Devlog #12 - Patches (wall textures) with custom sized planes

Project Boon - Devlog #12 - Patches (wall textures) with custom sized planes

With the BSP pen tool I was able to make several planes with different sizes to fit the different textures for walls. I put them around ...

Project Boon - Devlog #4 - Flats, patches and their material instances

Project Boon - Devlog #4 - Flats, patches and their material instances

Here you can see how I organized the textures, making a material instance for each one of them. The base material is very simple, ...

Project Boon - Devlog #6 - More placeables and sounds

Project Boon - Devlog #6 - More placeables and sounds

I forgot to make flipbooks for a couple of placeables, here you have them with some sound effects.

Project Boon - Devlog #7 - UI assets

Project Boon - Devlog #7 - UI assets

These are all the assets for the UI and menus. I don't know if I'll use any of this except maybe the marine's face sprites.

Project Boon - Devlog #8 - Starting with the game logic

Project Boon - Devlog #8 - Starting with the game logic

I modified the FirstPersonExample map to use my materials and created some

Project Boon - Devlog #17 - Respawning pickups and player

Project Boon - Devlog #17 - Respawning pickups and player

I expanded the logic so pickups can now respawn after a while. I also added a basic widget to see the values and stats at work, ...

Project Boon - Devlog #39 - Resetting the project for good

Project Boon - Devlog #39 - Resetting the project for good

I'm resetting

Project Boon - Devlog #16 - Pickups

Project Boon - Devlog #16 - Pickups

With a basic damage system in place I proceeded to create a basic inventory system and the pickups including keys, health packs, ...