Media Summary: I cleaned up and changed the FieldTest map a bit and put the placeables there. I created a I organized the weapons and pickups and created some sprites and flipbooks. Some of the enviromental stuff. Sprites and flipbooks that you can place on your map to add detail and life to the game.
Project Boon Devlog 10 Blueprints - Detailed Analysis & Overview
I cleaned up and changed the FieldTest map a bit and put the placeables there. I created a I organized the weapons and pickups and created some sprites and flipbooks. Some of the enviromental stuff. Sprites and flipbooks that you can place on your map to add detail and life to the game. Now the missile is set up to deal random damage from 1 to 100 and the zombie to destroy itself when he gets to 0 from 20 health ... With the BSP pen tool I was able to make several planes with different sizes to fit the different textures for walls. I put them around ... Here you can see how I organized the textures, making a material instance for each one of them. The base material is very simple, ...
I forgot to make flipbooks for a couple of placeables, here you have them with some sound effects. These are all the assets for the UI and menus. I don't know if I'll use any of this except maybe the marine's face sprites. I modified the FirstPersonExample map to use my materials and created some I expanded the logic so pickups can now respawn after a while. I also added a basic widget to see the values and stats at work, ... With a basic damage system in place I proceeded to create a basic inventory system and the pickups including keys, health packs, ...