Media Summary: I forgot to make flipbooks for a couple of placeables, here you have them with some sound effects. I cleaned up and changed the FieldTest map a bit and put the placeables there. I created a blueprint with the basics, a collision ... These are my first doors. They're made with different static meshes created from BSP brushes and blueprint childs. How they work ...

Project Boon Devlog 6 More - Detailed Analysis & Overview

I forgot to make flipbooks for a couple of placeables, here you have them with some sound effects. I cleaned up and changed the FieldTest map a bit and put the placeables there. I created a blueprint with the basics, a collision ... These are my first doors. They're made with different static meshes created from BSP brushes and blueprint childs. How they work ... Now the missile is set up to deal random damage from 1 to 100 and the zombie to destroy itself when he gets to 0 from 20 health ... With a basic damage system in place I proceeded to create a basic inventory system and the pickups including keys, health packs, ... I made a new map to put the Flat textures and see how they look. I created a 200x200 plane using the BSP pen tool, modified the ...

These are all the assets for the UI and menus. I don't know if I'll use any of this except maybe the marine's face sprites. With the BSP pen tool I was able to make several planes with different sizes to fit the different textures for walls. I put them around ... I'm still working on the demo but stuff has happened IRL and I haven't finished it yet. Hopefully I can release it next week. In the ... I added a new enemy, a translucent worm with a ghostly trail, is the equivalent of the Spectre. I finished the pain state in which ... The EnemyBrain has an additional behavior. The AI can also feint after attacking, when it's not moving (because it's probably ... With a macro and a basic loop flipbooks are slightly scaled down and up creating a sense of movement while idling, I called it Idle ...

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Project Boon - Devlog #6 - More placeables and sounds
Project Boon - Devlog Compilation
Project Boon - Devlog #10 - Blueprints for the placeables
Project Boon - Devlog #11 - Doors
Project Boon - Devlog #14 - Starting with the health and damage systems
Project Boon - Devlog #16 - Pickups
Project Boon - Devlog #9 - New map to check how the materials look
Project Boon - Devlog #7 - UI assets
Project Boon - Devlog #12 - Patches (wall textures) with custom sized planes
Project Boon - Devlog #37 - Improving the BFG and making a (mini) Nuke Launcher
Project Boon - Devlog #34 - Ghostly enemy and pain states
Project Boon - Devlog #21 - Enhancing the enemy AI with feinting
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Project Boon - Devlog #6 - More placeables and sounds

Project Boon - Devlog #6 - More placeables and sounds

I forgot to make flipbooks for a couple of placeables, here you have them with some sound effects.

Project Boon - Devlog Compilation

Project Boon - Devlog Compilation

Project Boon

Project Boon - Devlog #10 - Blueprints for the placeables

Project Boon - Devlog #10 - Blueprints for the placeables

I cleaned up and changed the FieldTest map a bit and put the placeables there. I created a blueprint with the basics, a collision ...

Project Boon - Devlog #11 - Doors

Project Boon - Devlog #11 - Doors

These are my first doors. They're made with different static meshes created from BSP brushes and blueprint childs. How they work ...

Project Boon - Devlog #14 - Starting with the health and damage systems

Project Boon - Devlog #14 - Starting with the health and damage systems

Now the missile is set up to deal random damage from 1 to 100 and the zombie to destroy itself when he gets to 0 from 20 health ...

Project Boon - Devlog #16 - Pickups

Project Boon - Devlog #16 - Pickups

With a basic damage system in place I proceeded to create a basic inventory system and the pickups including keys, health packs, ...

Project Boon - Devlog #9 - New map to check how the materials look

Project Boon - Devlog #9 - New map to check how the materials look

I made a new map to put the Flat textures and see how they look. I created a 200x200 plane using the BSP pen tool, modified the ...

Project Boon - Devlog #7 - UI assets

Project Boon - Devlog #7 - UI assets

These are all the assets for the UI and menus. I don't know if I'll use any of this except maybe the marine's face sprites.

Project Boon - Devlog #12 - Patches (wall textures) with custom sized planes

Project Boon - Devlog #12 - Patches (wall textures) with custom sized planes

With the BSP pen tool I was able to make several planes with different sizes to fit the different textures for walls. I put them around ...

Project Boon - Devlog #37 - Improving the BFG and making a (mini) Nuke Launcher

Project Boon - Devlog #37 - Improving the BFG and making a (mini) Nuke Launcher

I'm still working on the demo but stuff has happened IRL and I haven't finished it yet. Hopefully I can release it next week. In the ...

Project Boon - Devlog #34 - Ghostly enemy and pain states

Project Boon - Devlog #34 - Ghostly enemy and pain states

I added a new enemy, a translucent worm with a ghostly trail, is the equivalent of the Spectre. I finished the pain state in which ...

Project Boon - Devlog #21 - Enhancing the enemy AI with feinting

Project Boon - Devlog #21 - Enhancing the enemy AI with feinting

The EnemyBrain has an additional behavior. The AI can also feint after attacking, when it's not moving (because it's probably ...

Project Boon - Devlog #15 - Dead bodies

Project Boon - Devlog #15 - Dead bodies

With a macro and a basic loop flipbooks are slightly scaled down and up creating a sense of movement while idling, I called it Idle ...