Media Summary: I forgot to make flipbooks for a couple of placeables, here you have them with some sound effects. I cleaned up and changed the FieldTest map a bit and put the placeables there. I created a blueprint with the basics, a collision ... These are my first doors. They're made with different static meshes created from BSP brushes and blueprint childs. How they work ...
Project Boon Devlog 6 More - Detailed Analysis & Overview
I forgot to make flipbooks for a couple of placeables, here you have them with some sound effects. I cleaned up and changed the FieldTest map a bit and put the placeables there. I created a blueprint with the basics, a collision ... These are my first doors. They're made with different static meshes created from BSP brushes and blueprint childs. How they work ... Now the missile is set up to deal random damage from 1 to 100 and the zombie to destroy itself when he gets to 0 from 20 health ... With a basic damage system in place I proceeded to create a basic inventory system and the pickups including keys, health packs, ... I made a new map to put the Flat textures and see how they look. I created a 200x200 plane using the BSP pen tool, modified the ...
These are all the assets for the UI and menus. I don't know if I'll use any of this except maybe the marine's face sprites. With the BSP pen tool I was able to make several planes with different sizes to fit the different textures for walls. I put them around ... I'm still working on the demo but stuff has happened IRL and I haven't finished it yet. Hopefully I can release it next week. In the ... I added a new enemy, a translucent worm with a ghostly trail, is the equivalent of the Spectre. I finished the pain state in which ... The EnemyBrain has an additional behavior. The AI can also feint after attacking, when it's not moving (because it's probably ... With a macro and a basic loop flipbooks are slightly scaled down and up creating a sense of movement while idling, I called it Idle ...