Media Summary: With a basic damage system in place I proceeded to create a basic inventory system and the Now the missile is set up to deal random damage from 1 to 100 and the zombie to destroy itself when he gets to 0 from 20 health ... I cleaned up and changed the FieldTest map a bit and put the placeables there. I created a blueprint with the basics, a collision ...
Project Boon Devlog 16 Pickups - Detailed Analysis & Overview
With a basic damage system in place I proceeded to create a basic inventory system and the Now the missile is set up to deal random damage from 1 to 100 and the zombie to destroy itself when he gets to 0 from 20 health ... I cleaned up and changed the FieldTest map a bit and put the placeables there. I created a blueprint with the basics, a collision ... I made a new map to put the Flat textures and see how they look. I created a 200x200 plane using the BSP pen tool, modified the ... Some of the enviromental stuff. Sprites and flipbooks that you can place on your map to add detail and life to the game. This is a short video with 3 bigger monsters that could represent bosses with some interesting shooting patterns. And they have ...
I forgot to make flipbooks for a couple of placeables, here you have them with some sound effects. I modified the FirstPersonExample map to use my materials and created some blueprints to start building the game logic. As you ... With the BSP pen tool I was able to make several planes with different sizes to fit the different textures for walls. I put them around ... Here you can see how I organized the textures, making a material instance for each one of them. The base material is very simple, ...