Media Summary: With a basic damage system in place I proceeded to create a basic inventory system and the Now the missile is set up to deal random damage from 1 to 100 and the zombie to destroy itself when he gets to 0 from 20 health ... I cleaned up and changed the FieldTest map a bit and put the placeables there. I created a blueprint with the basics, a collision ...

Project Boon Devlog 16 Pickups - Detailed Analysis & Overview

With a basic damage system in place I proceeded to create a basic inventory system and the Now the missile is set up to deal random damage from 1 to 100 and the zombie to destroy itself when he gets to 0 from 20 health ... I cleaned up and changed the FieldTest map a bit and put the placeables there. I created a blueprint with the basics, a collision ... I made a new map to put the Flat textures and see how they look. I created a 200x200 plane using the BSP pen tool, modified the ... Some of the enviromental stuff. Sprites and flipbooks that you can place on your map to add detail and life to the game. This is a short video with 3 bigger monsters that could represent bosses with some interesting shooting patterns. And they have ...

I forgot to make flipbooks for a couple of placeables, here you have them with some sound effects. I modified the FirstPersonExample map to use my materials and created some blueprints to start building the game logic. As you ... With the BSP pen tool I was able to make several planes with different sizes to fit the different textures for walls. I put them around ... Here you can see how I organized the textures, making a material instance for each one of them. The base material is very simple, ...

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Project Boon - Devlog #16 - Pickups
Project Boon - Devlog #3 - Organizing the weapons and pickups
Project Boon - Devlog Compilation
Project Boon - Devlog #17 - Respawning pickups and player
Project Boon - Devlog #14 - Starting with the health and damage systems
Project Boon - Devlog #10 - Blueprints for the placeables
Project Boon - Devlog #9 - New map to check how the materials look
Project Boon - Devlog #5 - Placeables
Project Boon - Devlog #36 - Some "bosses" with improved pain state
Project Boon - Devlog #6 - More placeables and sounds
Project Boon - Devlog #8 - Starting with the game logic
Project Boon - Devlog #12 - Patches (wall textures) with custom sized planes
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Project Boon - Devlog #16 - Pickups

Project Boon - Devlog #16 - Pickups

With a basic damage system in place I proceeded to create a basic inventory system and the

Project Boon - Devlog #3 - Organizing the weapons and pickups

Project Boon - Devlog #3 - Organizing the weapons and pickups

I organized the weapons and

Project Boon - Devlog Compilation

Project Boon - Devlog Compilation

Project Boon

Project Boon - Devlog #17 - Respawning pickups and player

Project Boon - Devlog #17 - Respawning pickups and player

I expanded the logic so

Project Boon - Devlog #14 - Starting with the health and damage systems

Project Boon - Devlog #14 - Starting with the health and damage systems

Now the missile is set up to deal random damage from 1 to 100 and the zombie to destroy itself when he gets to 0 from 20 health ...

Project Boon - Devlog #10 - Blueprints for the placeables

Project Boon - Devlog #10 - Blueprints for the placeables

I cleaned up and changed the FieldTest map a bit and put the placeables there. I created a blueprint with the basics, a collision ...

Project Boon - Devlog #9 - New map to check how the materials look

Project Boon - Devlog #9 - New map to check how the materials look

I made a new map to put the Flat textures and see how they look. I created a 200x200 plane using the BSP pen tool, modified the ...

Project Boon - Devlog #5 - Placeables

Project Boon - Devlog #5 - Placeables

Some of the enviromental stuff. Sprites and flipbooks that you can place on your map to add detail and life to the game.

Project Boon - Devlog #36 - Some "bosses" with improved pain state

Project Boon - Devlog #36 - Some "bosses" with improved pain state

This is a short video with 3 bigger monsters that could represent bosses with some interesting shooting patterns. And they have ...

Project Boon - Devlog #6 - More placeables and sounds

Project Boon - Devlog #6 - More placeables and sounds

I forgot to make flipbooks for a couple of placeables, here you have them with some sound effects.

Project Boon - Devlog #8 - Starting with the game logic

Project Boon - Devlog #8 - Starting with the game logic

I modified the FirstPersonExample map to use my materials and created some blueprints to start building the game logic. As you ...

Project Boon - Devlog #12 - Patches (wall textures) with custom sized planes

Project Boon - Devlog #12 - Patches (wall textures) with custom sized planes

With the BSP pen tool I was able to make several planes with different sizes to fit the different textures for walls. I put them around ...

Project Boon - Devlog #4 - Flats, patches and their material instances

Project Boon - Devlog #4 - Flats, patches and their material instances

Here you can see how I organized the textures, making a material instance for each one of them. The base material is very simple, ...