Media Summary: This is a short video with 3 bigger monsters that could represent bosses with WARNING!!! LOUD SOUNDS AHEAD, LOWER THE VOLUME. I've made a lot of changes since the last update: -Actors have an ... With a basic damage system in place I proceeded to create a basic inventory system and the pickups including keys, health packs, ...
Project Boon Devlog 36 Some - Detailed Analysis & Overview
This is a short video with 3 bigger monsters that could represent bosses with WARNING!!! LOUD SOUNDS AHEAD, LOWER THE VOLUME. I've made a lot of changes since the last update: -Actors have an ... With a basic damage system in place I proceeded to create a basic inventory system and the pickups including keys, health packs, ... A basic infighting system is in place. When a monster is hit by an enemy it "tags" it as Target and a Timer starts. During the time the ... The EnemyBrain has an additional behavior. The AI can also feint after attacking, when it's not moving (because it's probably ... I've been experimenting a lot with Animation Blueprints and I decided that for weapons, Paper2D and flipbooks are pretty ...
Hey, thanks for watching! Join the Buddyfall community: Join the waitlist for exclusive ... Chapters 0:00 Intro 1:31 Inspector 2:11 Instancing 3:12 Palette 6:13 Lazy Loading 6:57 Cheap Blur 7:34 Terrain Texture 8:00 ...