Media Summary: This is a short video with 3 bigger monsters that could represent bosses with WARNING!!! LOUD SOUNDS AHEAD, LOWER THE VOLUME. I've made a lot of changes since the last update: -Actors have an ... With a basic damage system in place I proceeded to create a basic inventory system and the pickups including keys, health packs, ...

Project Boon Devlog 36 Some - Detailed Analysis & Overview

This is a short video with 3 bigger monsters that could represent bosses with WARNING!!! LOUD SOUNDS AHEAD, LOWER THE VOLUME. I've made a lot of changes since the last update: -Actors have an ... With a basic damage system in place I proceeded to create a basic inventory system and the pickups including keys, health packs, ... A basic infighting system is in place. When a monster is hit by an enemy it "tags" it as Target and a Timer starts. During the time the ... The EnemyBrain has an additional behavior. The AI can also feint after attacking, when it's not moving (because it's probably ... I've been experimenting a lot with Animation Blueprints and I decided that for weapons, Paper2D and flipbooks are pretty ...

Hey, thanks for watching! Join the Buddyfall community: Join the waitlist for exclusive ... Chapters 0:00 Intro 1:31 Inspector 2:11 Instancing 3:12 Palette 6:13 Lazy Loading 6:57 Cheap Blur 7:34 Terrain Texture 8:00 ...

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Project Boon - Devlog #36 - Some "bosses" with improved pain state
Project Boon - Devlog Compilation
Project Boon - Devlog #33 - A lot of improvements made
Project Boon - Devlog #16 - Pickups
Project Boon - Devlog #35 - Monster infighting system
Project Boon - Devlog #5 - Placeables
Project Boon - Devlog #21 - Enhancing the enemy AI with feinting
Project Boon - Devlog #42 - Weapon functionality, doors, teleports & bounce pads
Game Dev - Building assets in Blender pt. 32
I Turned My School Project Into a Multiplayer Game | DEVLOG #1
Making My Movement System More Fun | Flowbound Devlog #2
Performance - Portfolio - Devlog 13
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Project Boon - Devlog #36 - Some "bosses" with improved pain state

Project Boon - Devlog #36 - Some "bosses" with improved pain state

This is a short video with 3 bigger monsters that could represent bosses with

Project Boon - Devlog Compilation

Project Boon - Devlog Compilation

Project Boon

Project Boon - Devlog #33 - A lot of improvements made

Project Boon - Devlog #33 - A lot of improvements made

WARNING!!! LOUD SOUNDS AHEAD, LOWER THE VOLUME. I've made a lot of changes since the last update: -Actors have an ...

Project Boon - Devlog #16 - Pickups

Project Boon - Devlog #16 - Pickups

With a basic damage system in place I proceeded to create a basic inventory system and the pickups including keys, health packs, ...

Project Boon - Devlog #35 - Monster infighting system

Project Boon - Devlog #35 - Monster infighting system

A basic infighting system is in place. When a monster is hit by an enemy it "tags" it as Target and a Timer starts. During the time the ...

Project Boon - Devlog #5 - Placeables

Project Boon - Devlog #5 - Placeables

Some

Project Boon - Devlog #21 - Enhancing the enemy AI with feinting

Project Boon - Devlog #21 - Enhancing the enemy AI with feinting

The EnemyBrain has an additional behavior. The AI can also feint after attacking, when it's not moving (because it's probably ...

Project Boon - Devlog #42 - Weapon functionality, doors, teleports & bounce pads

Project Boon - Devlog #42 - Weapon functionality, doors, teleports & bounce pads

I've been experimenting a lot with Animation Blueprints and I decided that for weapons, Paper2D and flipbooks are pretty ...

Game Dev - Building assets in Blender pt. 32

Game Dev - Building assets in Blender pt. 32

Working on

I Turned My School Project Into a Multiplayer Game | DEVLOG #1

I Turned My School Project Into a Multiplayer Game | DEVLOG #1

Hey, thanks for watching! Join the Buddyfall community: https://discord.gg/cUhbNh2ad9 Join the waitlist for exclusive ...

Making My Movement System More Fun | Flowbound Devlog #2

Making My Movement System More Fun | Flowbound Devlog #2

Welcome back to another Flowbound

Performance - Portfolio - Devlog 13

Performance - Portfolio - Devlog 13

Chapters 0:00 Intro 1:31 Inspector 2:11 Instancing 3:12 Palette 6:13 Lazy Loading 6:57 Cheap Blur 7:34 Terrain Texture 8:00 ...