Media Summary: Some of the enviromental stuff. Sprites and flipbooks that you can place on your map to add detail and life to the game. I made a new map to put the Flat textures and see how they look. I created a 200x200 plane using the BSP pen tool, modified the ... I cleaned up and changed the FieldTest map a bit and put the placeables there. I created a blueprint with the basics, a collision ...
Project Boon Devlog 3 Organizing - Detailed Analysis & Overview
Some of the enviromental stuff. Sprites and flipbooks that you can place on your map to add detail and life to the game. I made a new map to put the Flat textures and see how they look. I created a 200x200 plane using the BSP pen tool, modified the ... I cleaned up and changed the FieldTest map a bit and put the placeables there. I created a blueprint with the basics, a collision ... Now the missile is set up to deal random damage from 1 to 100 and the zombie to destroy itself when he gets to 0 from 20 health ... With a basic damage system in place I proceeded to create a basic inventory system and the pickups including keys, health packs, ... I forgot to make flipbooks for a couple of placeables, here you have them with some sound effects.
I modified the FirstPersonExample map to use my materials and created some blueprints to start building the game logic. As you ... These are all the assets for the UI and menus. I don't know if I'll use any of this except maybe the marine's face sprites. With a macro and a basic loop flipbooks are slightly scaled down and up creating a sense of movement while idling, I called it Idle ... I expanded the logic so pickups can now respawn after a while. I also added a basic widget to see the values and stats at work, ...