Media Summary: in here we are starting to copy the codes that we need for our project to get started then start to fix and network what needs to be ... so far we are just testing the scene that came witht he right now we almost finished copying what we need in order to make things work.
Unity3dc Blasteroids 097 Photon Setup1 - Detailed Analysis & Overview
in here we are starting to copy the codes that we need for our project to get started then start to fix and network what needs to be ... so far we are just testing the scene that came witht he right now we almost finished copying what we need in order to make things work. by saying if (networkView.isMine) is how we define the ownership of who ownns who, now don't forget the players needs to have ... try to only have one particle system per truster, later on this could be changeable. in here we just set up the prefab for the cannnon.
we are starting to set up the script, don't forget to assign the particles and the prefabs on the ship. in here we make shure that when game starts it spawns our player instead of having the player in the scene that way we can later ... in here we got the ship moving and i explained how the position is being sent. just added a bit of materials on the asteroid. in here we are making a empty game object with a audio source and adding the truster clips, make shure on the min distance ... we just finished making the camera follow our ship.