Media Summary: so far in here we are doing the samething we did with the bullet prefab the only difference is that the cannon is more powerfull. in here we are making a empty game object with a audio source and adding the truster clips, make shure on the min distance ... try to only have one particle system per truster, later on this could be changeable.
Unity3dc Blasteroids 063 Setting Up - Detailed Analysis & Overview
so far in here we are doing the samething we did with the bullet prefab the only difference is that the cannon is more powerfull. in here we are making a empty game object with a audio source and adding the truster clips, make shure on the min distance ... try to only have one particle system per truster, later on this could be changeable. in here we got is so when you finaaly press the buttons you can see th gui of the primary and secondary updating as it should be. so far we just got our ship inside our scene and now we are ready to start coding and adding life to it. in here we just made the score work, i'm thinking to might as well go ahead and jump straight into the networking, i i'm getting a bit ...
sorry i made you guys delete the line renderer since i'm not so used to using it yet. in the next video we are starting to make this ... in here we are using enums to our advantage in order to