Media Summary: so far in here we are instantiating the tracer and we made a boolean for our use later on. in here we are making a empty game object with a audio source and adding the truster clips, make shure on the min distance ... try to only have one particle system per truster, later on this could be changeable.
Unity3dc Blasteroids 083 Setting Up - Detailed Analysis & Overview
so far in here we are instantiating the tracer and we made a boolean for our use later on. in here we are making a empty game object with a audio source and adding the truster clips, make shure on the min distance ... try to only have one particle system per truster, later on this could be changeable. in here we are using enums to our advantage in order to sorry i made you guys delete the line renderer since i'm not so used to using it yet. in the next video we are starting to make this ... the bots are finished, now we are going to start making the shield for our protection so we last longer alive. Lol.
later on we can find ways of improving the shield since it's a bit glitchy. now we are onto doing the tracers. so far in here we are doing the samething we did with the bullet prefab the only difference is that the cannon is more powerfull. in here we are just going down the line networking the rest of the types of weapons that we have.