Media Summary: in here we are making a empty game object with a audio source and adding the truster clips, make shure on the min distance ... so far in here we are doing the samething we did with the bullet prefab the only difference is that the cannon is more powerfull. try to only have one particle system per truster, later on this could be changeable.
Unity3dc Blasteroids 084 Setting Up - Detailed Analysis & Overview
in here we are making a empty game object with a audio source and adding the truster clips, make shure on the min distance ... so far in here we are doing the samething we did with the bullet prefab the only difference is that the cannon is more powerfull. try to only have one particle system per truster, later on this could be changeable. in here we are using enums to our advantage in order to in here we just made the score work, i'm thinking to might as well go ahead and jump straight into the networking, i i'm getting a bit ... now we are getting ready to change our controls, the way it works the camera shoots a ray cast and wherever it hits it will spawn a ...
sorry i made you guys delete the line renderer since i'm not so used to using it yet. in the next video we are starting to make this ... this is a taste of networking for you guys, i know this tutorial might seem a bit overly advanced, please make shure to duplicate ... so far we just got our ship inside our scene and now we are ready to start coding and adding life to it.