Media Summary: try to only have one particle system per truster, later on this could be changeable. in here we are making a empty game object with a audio source and adding the truster clips, make shure on the min distance ... in where we start filling out truster and boost methods or functions so we can call them later on the scripts.
Unity3dc Blasteroids 020 Setting Up - Detailed Analysis & Overview
try to only have one particle system per truster, later on this could be changeable. in here we are making a empty game object with a audio source and adding the truster clips, make shure on the min distance ... in where we start filling out truster and boost methods or functions so we can call them later on the scripts. sorry i made you guys delete the line renderer since i'm not so used to using it yet. in the next video we are starting to make this ... in here we are using enums to our advantage in order to so far we just got our ship inside our scene and now we are ready to start coding and adding life to it.
just added a bit of materials on the asteroid. now we are getting ready to change our controls, the way it works the camera shoots a ray cast and wherever it hits it will spawn a ... so far i added something for distance and the rotation.