Media Summary: in where we start filling out truster and boost methods or functions so we can call them later on the scripts. in here we are making a empty game object with a audio source and adding the truster clips, make shure on the min distance ... try to only have one particle system per truster, later on this could be changeable.
Unity3dc Blasteroids 022 Setting Up - Detailed Analysis & Overview
in where we start filling out truster and boost methods or functions so we can call them later on the scripts. in here we are making a empty game object with a audio source and adding the truster clips, make shure on the min distance ... try to only have one particle system per truster, later on this could be changeable. so far we just got our ship inside our scene and now we are ready to start coding and adding life to it. sorry i made you guys delete the line renderer since i'm not so used to using it yet. in the next video we are starting to make this ... starting to seet the boosters and trusters to work.
transform.Lookat for looking and the other line for moving. enyjoy th boost finished, now we are adding a simple enemy. so far i added something for distance and the rotation.