Media Summary: in here we are using enums to our advantage in order to try to only have one particle system per truster, later on this could be changeable. in here we are making a empty game object with a audio source and adding the truster clips, make shure on the min distance ...

Unity3dc Blasteroids 058 Setting Up - Detailed Analysis & Overview

in here we are using enums to our advantage in order to try to only have one particle system per truster, later on this could be changeable. in here we are making a empty game object with a audio source and adding the truster clips, make shure on the min distance ... in here so far that i taught you guys unity networking was more to ease our way into photon, now don't get me wrong unity ... now we are getting ready to change our controls, the way it works the camera shoots a ray cast and wherever it hits it will spawn a ... i tried to explain syncronization the best i could jus know that a object could have multiple network views.

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Unity3dc#Blasteroids(058)Setting up our Weapons part1
Unity3dc#Blasteroids(020)Setting up our trusters particles
Unity3dc#Blasteroids(059)Setting up our Weapons part2
Unity3dc#Blasteroids(060)Setting up our Weapons part3
Unity3dc#Blasteroids(019)Setting up our trusters
Unity3dc#Blasteroids(021)Setting up our trusters Script part1
Unity3dc#Blasteroids(083)Setting up our shield part1
Unity3dc#Blasteroids(063)Setting up the Cannon
Unity3dc#Blasteroids(057)going back to the non networked Project
Unity3dc#Blasteroids(065)Rocket setup part1
Unity3dc#Blasteroids(011)Ship Movement 2.0 part1
Unity3dc#Blasteroids(053)Network Syncronization and networkViews
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Unity3dc#Blasteroids(058)Setting up our Weapons part1

Unity3dc#Blasteroids(058)Setting up our Weapons part1

in here we are using enums to our advantage in order to

Unity3dc#Blasteroids(020)Setting up our trusters particles

Unity3dc#Blasteroids(020)Setting up our trusters particles

try to only have one particle system per truster, later on this could be changeable.

Unity3dc#Blasteroids(059)Setting up our Weapons part2

Unity3dc#Blasteroids(059)Setting up our Weapons part2

so far in here we are

Unity3dc#Blasteroids(060)Setting up our Weapons part3

Unity3dc#Blasteroids(060)Setting up our Weapons part3

in here we are

Unity3dc#Blasteroids(019)Setting up our trusters

Unity3dc#Blasteroids(019)Setting up our trusters

in here we are making a empty game object with a audio source and adding the truster clips, make shure on the min distance ...

Unity3dc#Blasteroids(021)Setting up our trusters Script part1

Unity3dc#Blasteroids(021)Setting up our trusters Script part1

we are starting to

Unity3dc#Blasteroids(083)Setting up our shield part1

Unity3dc#Blasteroids(083)Setting up our shield part1

in here we are ready to

Unity3dc#Blasteroids(063)Setting up the Cannon

Unity3dc#Blasteroids(063)Setting up the Cannon

in here we just

Unity3dc#Blasteroids(057)going back to the non networked Project

Unity3dc#Blasteroids(057)going back to the non networked Project

in here so far that i taught you guys unity networking was more to ease our way into photon, now don't get me wrong unity ...

Unity3dc#Blasteroids(065)Rocket setup part1

Unity3dc#Blasteroids(065)Rocket setup part1

so far now we are

Unity3dc#Blasteroids(011)Ship Movement 2.0 part1

Unity3dc#Blasteroids(011)Ship Movement 2.0 part1

now we are getting ready to change our controls, the way it works the camera shoots a ray cast and wherever it hits it will spawn a ...

Unity3dc#Blasteroids(053)Network Syncronization and networkViews

Unity3dc#Blasteroids(053)Network Syncronization and networkViews

i tried to explain syncronization the best i could jus know that a object could have multiple network views.

Unity3dc#Blasteroids(074)Starting with the bots setup1

Unity3dc#Blasteroids(074)Starting with the bots setup1

in here we are starting to