Media Summary: in here we are using enums to our advantage in order to try to only have one particle system per truster, later on this could be changeable. in here we are making a empty game object with a audio source and adding the truster clips, make shure on the min distance ...
Unity3dc Blasteroids 058 Setting Up - Detailed Analysis & Overview
in here we are using enums to our advantage in order to try to only have one particle system per truster, later on this could be changeable. in here we are making a empty game object with a audio source and adding the truster clips, make shure on the min distance ... in here so far that i taught you guys unity networking was more to ease our way into photon, now don't get me wrong unity ... now we are getting ready to change our controls, the way it works the camera shoots a ray cast and wherever it hits it will spawn a ... i tried to explain syncronization the best i could jus know that a object could have multiple network views.