Media Summary: in here so far that i taught you guys unity networking was more to ease our way into photon, now don't get me wrong unity ... so far in these video i made the truster work and show correctly on both sides, now next up we are doing the bullets. i tried to explain syncronization the best i could jus know that a object could have multiple network views.
Unity3dc Blasteroids 057 Going Back - Detailed Analysis & Overview
in here so far that i taught you guys unity networking was more to ease our way into photon, now don't get me wrong unity ... so far in these video i made the truster work and show correctly on both sides, now next up we are doing the bullets. i tried to explain syncronization the best i could jus know that a object could have multiple network views. so far we are beggining to instantiate our ships. this is a taste of networking for you guys, i know this tutorial might seem a bit overly advanced, please make shure to duplicate ... so far in here we are instantiating the tracer and we made a boolean for our use later on.
by saying if (networkView.isMine) is how we define the ownership of who ownns who, now don't forget the players needs to have ... just added a bit of materials on the asteroid. in here we are starting to set up photon for us to be able to use and enjoy the posibilities of networking lol. just make shure to use network.instantiate for instantiating the ship now for the rest of the objects it will be a bit more different. so far in here we are doing the samething we did with the bullet prefab the only difference is that the cannon is more powerfull. in here we are making it so we can get score by every hit we do to an asteroid, now keep in mind there are probably easy ways to ...
in these video i'm making shure that once a player quits he gets properly disconnected and destroyed our of the other persons ...