Media Summary: in here so far that i taught you guys unity networking was more to ease our way into photon, now don't get me wrong unity ... so far in these video i made the truster work and show correctly on both sides, now next up we are doing the bullets. i tried to explain syncronization the best i could jus know that a object could have multiple network views.

Unity3dc Blasteroids 057 Going Back - Detailed Analysis & Overview

in here so far that i taught you guys unity networking was more to ease our way into photon, now don't get me wrong unity ... so far in these video i made the truster work and show correctly on both sides, now next up we are doing the bullets. i tried to explain syncronization the best i could jus know that a object could have multiple network views. so far we are beggining to instantiate our ships. this is a taste of networking for you guys, i know this tutorial might seem a bit overly advanced, please make shure to duplicate ... so far in here we are instantiating the tracer and we made a boolean for our use later on.

by saying if (networkView.isMine) is how we define the ownership of who ownns who, now don't forget the players needs to have ... just added a bit of materials on the asteroid. in here we are starting to set up photon for us to be able to use and enjoy the posibilities of networking lol. just make shure to use network.instantiate for instantiating the ship now for the rest of the objects it will be a bit more different. so far in here we are doing the samething we did with the bullet prefab the only difference is that the cannon is more powerfull. in here we are making it so we can get score by every hit we do to an asteroid, now keep in mind there are probably easy ways to ...

in these video i'm making shure that once a player quits he gets properly disconnected and destroyed our of the other persons ...

Photo Gallery

Unity3dc#Blasteroids(057)going back to the non networked Project
Unity3dc#Blasteroids(054)Using RPC's for sending messages back and forth
Unity3dc#Blasteroids(053)Network Syncronization and networkViews
Unity3dc#Blasteroids(050)Instantiating our ship
Unity3dc#Blasteroids(045)Beggining Networking Part1
Unity3dc#Blasteroids(086)Tracer Setup, instantiating it
Unity3dc#Blasteroids(052)Network OwnerShip
Unity3dc#Blasteroids(018)Bullet Optimization and asteroid coolness
Unity3dc#Blasteroids(095)Starting the photon Plugin
Unity3dc#Blasteroids(051)Network.Instantiate
Unity3dc#Blasteroids(064)Cannon finished
Unity3dc#Blasteroids(040)Getting some score
View Detailed Profile
Unity3dc#Blasteroids(057)going back to the non networked Project

Unity3dc#Blasteroids(057)going back to the non networked Project

in here so far that i taught you guys unity networking was more to ease our way into photon, now don't get me wrong unity ...

Unity3dc#Blasteroids(054)Using RPC's for sending messages back and forth

Unity3dc#Blasteroids(054)Using RPC's for sending messages back and forth

so far in these video i made the truster work and show correctly on both sides, now next up we are doing the bullets.

Unity3dc#Blasteroids(053)Network Syncronization and networkViews

Unity3dc#Blasteroids(053)Network Syncronization and networkViews

i tried to explain syncronization the best i could jus know that a object could have multiple network views.

Unity3dc#Blasteroids(050)Instantiating our ship

Unity3dc#Blasteroids(050)Instantiating our ship

so far we are beggining to instantiate our ships.

Unity3dc#Blasteroids(045)Beggining Networking Part1

Unity3dc#Blasteroids(045)Beggining Networking Part1

this is a taste of networking for you guys, i know this tutorial might seem a bit overly advanced, please make shure to duplicate ...

Unity3dc#Blasteroids(086)Tracer Setup, instantiating it

Unity3dc#Blasteroids(086)Tracer Setup, instantiating it

so far in here we are instantiating the tracer and we made a boolean for our use later on.

Unity3dc#Blasteroids(052)Network OwnerShip

Unity3dc#Blasteroids(052)Network OwnerShip

by saying if (networkView.isMine) is how we define the ownership of who ownns who, now don't forget the players needs to have ...

Unity3dc#Blasteroids(018)Bullet Optimization and asteroid coolness

Unity3dc#Blasteroids(018)Bullet Optimization and asteroid coolness

just added a bit of materials on the asteroid.

Unity3dc#Blasteroids(095)Starting the photon Plugin

Unity3dc#Blasteroids(095)Starting the photon Plugin

in here we are starting to set up photon for us to be able to use and enjoy the posibilities of networking lol.

Unity3dc#Blasteroids(051)Network.Instantiate

Unity3dc#Blasteroids(051)Network.Instantiate

just make shure to use network.instantiate for instantiating the ship now for the rest of the objects it will be a bit more different.

Unity3dc#Blasteroids(064)Cannon finished

Unity3dc#Blasteroids(064)Cannon finished

so far in here we are doing the samething we did with the bullet prefab the only difference is that the cannon is more powerfull.

Unity3dc#Blasteroids(040)Getting some score

Unity3dc#Blasteroids(040)Getting some score

in here we are making it so we can get score by every hit we do to an asteroid, now keep in mind there are probably easy ways to ...

Unity3dc#Blasteroids(056)CleaningUp disconnections

Unity3dc#Blasteroids(056)CleaningUp disconnections

in these video i'm making shure that once a player quits he gets properly disconnected and destroyed our of the other persons ...