Media Summary: just added a bit of materials on the asteroid. nowwe are starting to network the rest of the in here we are making a empty game object with a audio source and adding the truster clips, make shure on the min distance ...

Unity3dc Blasteroids 018 Bullet Optimization - Detailed Analysis & Overview

just added a bit of materials on the asteroid. nowwe are starting to network the rest of the in here we are making a empty game object with a audio source and adding the truster clips, make shure on the min distance ... i apologize for making the video a bit short, sometimes it won't let me upload them properly. in here we used the instantiate command, in case you ask where i'm getting the words such as rigidbody.AddForce or velocity and ... make shure your muzzle gameObject on your ship it's a bit far from the ship so your

try to only have one particle system per truster, later on this could be changeable. in here we are about to start out cam script that will follow the ship. we are starting to set up the script, don't forget to assign the particles and the prefabs on the ship. AddForce for moving, AddTorque for rotating. the asteroid is alive!!! so far we made shure to add a rigidbody to the ship and the asteroid and some colliders.

Photo Gallery

Unity3dc#Blasteroids(018)Bullet Optimization and asteroid coolness
Unity3dc#Blasteroids(103)Networking the Bullets
Unity 3d C# Blasteroids(006) getting the bullet ready
Unity3dc#Blasteroids(019)Setting up our trusters
Unity3dc#Blasteroids(015)Destroying the asteroid part1
Unity 3d C# Blasteroid(007) bullet is out
Unity3dc#Blasteroids(017)Destroying the asteroid part3 ending
Unity3dc#Blasteroids(020)Setting up our trusters particles
Unity3dc#Blasteroids(016)Destroying the asteroid part2
Unity3dc#Blasteroids(008)starting the cameraScript
Unity3dc#Blasteroids(021)Setting up our trusters Script part1
Unity3dc#Blasteroids(005)asteroid has a mind
View Detailed Profile
Unity3dc#Blasteroids(018)Bullet Optimization and asteroid coolness

Unity3dc#Blasteroids(018)Bullet Optimization and asteroid coolness

just added a bit of materials on the asteroid.

Unity3dc#Blasteroids(103)Networking the Bullets

Unity3dc#Blasteroids(103)Networking the Bullets

nowwe are starting to network the rest of the

Unity 3d C# Blasteroids(006) getting the bullet ready

Unity 3d C# Blasteroids(006) getting the bullet ready

just setting up the

Unity3dc#Blasteroids(019)Setting up our trusters

Unity3dc#Blasteroids(019)Setting up our trusters

in here we are making a empty game object with a audio source and adding the truster clips, make shure on the min distance ...

Unity3dc#Blasteroids(015)Destroying the asteroid part1

Unity3dc#Blasteroids(015)Destroying the asteroid part1

i apologize for making the video a bit short, sometimes it won't let me upload them properly.

Unity 3d C# Blasteroid(007) bullet is out

Unity 3d C# Blasteroid(007) bullet is out

in here we used the instantiate command, in case you ask where i'm getting the words such as rigidbody.AddForce or velocity and ...

Unity3dc#Blasteroids(017)Destroying the asteroid part3 ending

Unity3dc#Blasteroids(017)Destroying the asteroid part3 ending

make shure your muzzle gameObject on your ship it's a bit far from the ship so your

Unity3dc#Blasteroids(020)Setting up our trusters particles

Unity3dc#Blasteroids(020)Setting up our trusters particles

try to only have one particle system per truster, later on this could be changeable.

Unity3dc#Blasteroids(016)Destroying the asteroid part2

Unity3dc#Blasteroids(016)Destroying the asteroid part2

bulletdamage script add it to the

Unity3dc#Blasteroids(008)starting the cameraScript

Unity3dc#Blasteroids(008)starting the cameraScript

in here we are about to start out cam script that will follow the ship.

Unity3dc#Blasteroids(021)Setting up our trusters Script part1

Unity3dc#Blasteroids(021)Setting up our trusters Script part1

we are starting to set up the script, don't forget to assign the particles and the prefabs on the ship.

Unity3dc#Blasteroids(005)asteroid has a mind

Unity3dc#Blasteroids(005)asteroid has a mind

AddForce for moving, AddTorque for rotating. the asteroid is alive!!!

Unity3dc#Blasteroids(004)If else Statement

Unity3dc#Blasteroids(004)If else Statement

so far we made shure to add a rigidbody to the ship and the asteroid and some colliders.