Media Summary: i apologize for making the video a bit short, sometimes it won't let me upload them properly. make shure your muzzle gameObject on your ship it's a bit far from the ship so your bullet's won't hit your ship !!! bulletdamage script add it to the bullet prefab.
Unity3dc Blasteroids 015 Destroying The - Detailed Analysis & Overview
i apologize for making the video a bit short, sometimes it won't let me upload them properly. make shure your muzzle gameObject on your ship it's a bit far from the ship so your bullet's won't hit your ship !!! bulletdamage script add it to the bullet prefab. just added a bit of materials on the asteroid. in here we just made the score work, i'm thinking to might as well go ahead and jump straight into the networking, i i'm getting a bit ... so far in here we are doing the samething we did with the bullet prefab the only difference is that the cannon is more powerfull.
in here we are making a empty game object with a audio source and adding the truster clips, make shure on the min distance ... in here we are making it so we can get score by every hit we do to an asteroid, now keep in mind there are probably easy ways to ... try to only have one particle system per truster, later on this could be changeable. in here we are just going down the line networking the rest of the types of weapons that we have. so far we are instantiating the asteroids remember network.instantiate is a server function, eventually i will go over everything a bit ... AddForce for moving, AddTorque for rotating. the asteroid is alive!!!
we are starting to set up the script, don't forget to assign the particles and the prefabs on the ship.