Media Summary: in here we just made the score work, i'm thinking to might as well go ahead and jump straight into the networking, i i'm so far in here we are doing the samething we did with the bullet prefab the only difference is that the cannon is more powerfull. make shure you spell it right void OnGUI() { }
Unity3dc Blasteroids 040 Getting Some - Detailed Analysis & Overview
in here we just made the score work, i'm thinking to might as well go ahead and jump straight into the networking, i i'm so far in here we are doing the samething we did with the bullet prefab the only difference is that the cannon is more powerfull. make shure you spell it right void OnGUI() { } in here we make shure that when game starts it spawns our player instead of having the player in the scene that way we can later ... this is just the end of the ship movement. we just finished making the camera follow our ship.
in here we are making a empty game object with a audio source and adding the truster clips, make shure on the min distance ... just added a bit of materials on the asteroid. sorry i made you guys delete the line renderer since i'm not so used to using it yet. in the next video we are starting to make this ... in here we just set up the prefab for the cannnon. in here i made it so the enemy itself knows how to target the player by using triggers meaning a hughe sphere collider.