Media Summary: make shure that your plane has a box collider and it's set to trigger meaning checked on. now we are getting ready to change our controls, the way it works the camera shoots a ray cast and wherever it hits it will spawn a ... make shure the pointer prefab has the tag Pointer, and on the layer settings it says to ignoreRaycast !!!!!

Unity3dc Blasteroids 014 Ship Movement - Detailed Analysis & Overview

make shure that your plane has a box collider and it's set to trigger meaning checked on. now we are getting ready to change our controls, the way it works the camera shoots a ray cast and wherever it hits it will spawn a ... make shure the pointer prefab has the tag Pointer, and on the layer settings it says to ignoreRaycast !!!!! i apologize for making the video a bit short, sometimes it won't let me upload them properly. so far we are beggining to instantiate our in here now i'm going to start out writing the script for the

so far we made shure to add a rigidbody to the just added a bit of materials on the asteroid. make shure your muzzle gameObject on your so far in here we are doing the samething we did with the bullet prefab the only difference is that the cannon is more powerfull. we are starting to set up the script, don't forget to assign the particles and the prefabs on the in here we are about to start out cam script that will follow the

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Unity3dc#Blasteroids(014)Ship Movement 2.0 part4 ending
Unity3dc#Blasteroids(013)Ship Movement 2.0 part3
Unity3dc#Blasteroids(011)Ship Movement 2.0 part1
Unity3dc#Blasteroids(012)Ship Movement 2.0 part2
Unity3dc#Blasteroids(015)Destroying the asteroid part1
Unity3dc#Blasteroids(050)Instantiating our ship
Unity3dc#Blasteroids(099)Networking the ship3
Unity3dc#Blasteroids(004)If else Statement
Unity3dc#Blasteroids(018)Bullet Optimization and asteroid coolness
Unity3dc#Blasteroids(017)Destroying the asteroid part3 ending
Unity3dc#Blasteroids(064)Cannon finished
Unity3dc#Blasteroids(021)Setting up our trusters Script part1
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Unity3dc#Blasteroids(014)Ship Movement 2.0 part4 ending

Unity3dc#Blasteroids(014)Ship Movement 2.0 part4 ending

this is just the end of the

Unity3dc#Blasteroids(013)Ship Movement 2.0 part3

Unity3dc#Blasteroids(013)Ship Movement 2.0 part3

make shure that your plane has a box collider and it's set to trigger meaning checked on.

Unity3dc#Blasteroids(011)Ship Movement 2.0 part1

Unity3dc#Blasteroids(011)Ship Movement 2.0 part1

now we are getting ready to change our controls, the way it works the camera shoots a ray cast and wherever it hits it will spawn a ...

Unity3dc#Blasteroids(012)Ship Movement 2.0 part2

Unity3dc#Blasteroids(012)Ship Movement 2.0 part2

make shure the pointer prefab has the tag Pointer, and on the layer settings it says to ignoreRaycast !!!!!

Unity3dc#Blasteroids(015)Destroying the asteroid part1

Unity3dc#Blasteroids(015)Destroying the asteroid part1

i apologize for making the video a bit short, sometimes it won't let me upload them properly.

Unity3dc#Blasteroids(050)Instantiating our ship

Unity3dc#Blasteroids(050)Instantiating our ship

so far we are beggining to instantiate our

Unity3dc#Blasteroids(099)Networking the ship3

Unity3dc#Blasteroids(099)Networking the ship3

in here now i'm going to start out writing the script for the

Unity3dc#Blasteroids(004)If else Statement

Unity3dc#Blasteroids(004)If else Statement

so far we made shure to add a rigidbody to the

Unity3dc#Blasteroids(018)Bullet Optimization and asteroid coolness

Unity3dc#Blasteroids(018)Bullet Optimization and asteroid coolness

just added a bit of materials on the asteroid.

Unity3dc#Blasteroids(017)Destroying the asteroid part3 ending

Unity3dc#Blasteroids(017)Destroying the asteroid part3 ending

make shure your muzzle gameObject on your

Unity3dc#Blasteroids(064)Cannon finished

Unity3dc#Blasteroids(064)Cannon finished

so far in here we are doing the samething we did with the bullet prefab the only difference is that the cannon is more powerfull.

Unity3dc#Blasteroids(021)Setting up our trusters Script part1

Unity3dc#Blasteroids(021)Setting up our trusters Script part1

we are starting to set up the script, don't forget to assign the particles and the prefabs on the

Unity3dc#Blasteroids(008)starting the cameraScript

Unity3dc#Blasteroids(008)starting the cameraScript

in here we are about to start out cam script that will follow the