Media Summary: so far we made shure to add a rigidbody to the ship and the asteroid and some colliders. this time we just made our first script and i explained a little bit about variables and what the word public and private means. Learn how to create an Object Pooling System in Unity by building a simple Endless Runner from scratch. In this beginner-friendly ...

Unity3dc Blasteroids 004 If Else - Detailed Analysis & Overview

so far we made shure to add a rigidbody to the ship and the asteroid and some colliders. this time we just made our first script and i explained a little bit about variables and what the word public and private means. Learn how to create an Object Pooling System in Unity by building a simple Endless Runner from scratch. In this beginner-friendly ... in here we are just going down the line networking the rest of the types of weapons that we have. now we are getting ready to change our controls, the way it works the camera shoots a ray cast and wherever it hits it will spawn a ... enyjoy th boost finished, now we are adding a simple enemy.

so far we are beggining to instantiate our ships. in here we are making it so we can get score by every hit we do to an asteroid, now keep in mind there are probably easy ways to ... so far we are instantiating the asteroids remember network.instantiate is a server function, eventually i will go over everything a bit ... this is just the end of the ship movement. we wrote the gui for starting the server. in here we just made the score work, i'm thinking to might as well go ahead and jump straight into the networking, i i'm getting a bit ...

just added a bit of materials on the asteroid.

Photo Gallery

Unity3dc#Blasteroids(004)If else Statement
Unity3dc#Blasteroids(003)Our First Script
Object Pooling in Unity Explained | Build an Endless Runner (Beginner Tutorial)
Unity3dc#Blasteroids(104)Networking the Tracer,Rocket,Cannon and Mine
Unity3dc#Blasteroids(011)Ship Movement 2.0 part1
Unity3dc#Blasteroids(024)Setting up our trusters Script part4 ending
Unity3dc#Blasteroids(050)Instantiating our ship
Unity3dc#Blasteroids(040)Getting some score
Unity3dc#Blasteroids(055)Networking the asteroids
Unity3dc#Blasteroids(014)Ship Movement 2.0 part4 ending
Unity3dc#Blasteroids(047)Beggining Networking Part3
Unity3dc#Blasteroids(043)Score GUI finished
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Unity3dc#Blasteroids(004)If else Statement

Unity3dc#Blasteroids(004)If else Statement

so far we made shure to add a rigidbody to the ship and the asteroid and some colliders.

Unity3dc#Blasteroids(003)Our First Script

Unity3dc#Blasteroids(003)Our First Script

this time we just made our first script and i explained a little bit about variables and what the word public and private means.

Object Pooling in Unity Explained | Build an Endless Runner (Beginner Tutorial)

Object Pooling in Unity Explained | Build an Endless Runner (Beginner Tutorial)

Learn how to create an Object Pooling System in Unity by building a simple Endless Runner from scratch. In this beginner-friendly ...

Unity3dc#Blasteroids(104)Networking the Tracer,Rocket,Cannon and Mine

Unity3dc#Blasteroids(104)Networking the Tracer,Rocket,Cannon and Mine

in here we are just going down the line networking the rest of the types of weapons that we have.

Unity3dc#Blasteroids(011)Ship Movement 2.0 part1

Unity3dc#Blasteroids(011)Ship Movement 2.0 part1

now we are getting ready to change our controls, the way it works the camera shoots a ray cast and wherever it hits it will spawn a ...

Unity3dc#Blasteroids(024)Setting up our trusters Script part4 ending

Unity3dc#Blasteroids(024)Setting up our trusters Script part4 ending

enyjoy th boost finished, now we are adding a simple enemy.

Unity3dc#Blasteroids(050)Instantiating our ship

Unity3dc#Blasteroids(050)Instantiating our ship

so far we are beggining to instantiate our ships.

Unity3dc#Blasteroids(040)Getting some score

Unity3dc#Blasteroids(040)Getting some score

in here we are making it so we can get score by every hit we do to an asteroid, now keep in mind there are probably easy ways to ...

Unity3dc#Blasteroids(055)Networking the asteroids

Unity3dc#Blasteroids(055)Networking the asteroids

so far we are instantiating the asteroids remember network.instantiate is a server function, eventually i will go over everything a bit ...

Unity3dc#Blasteroids(014)Ship Movement 2.0 part4 ending

Unity3dc#Blasteroids(014)Ship Movement 2.0 part4 ending

this is just the end of the ship movement.

Unity3dc#Blasteroids(047)Beggining Networking Part3

Unity3dc#Blasteroids(047)Beggining Networking Part3

we wrote the gui for starting the server.

Unity3dc#Blasteroids(043)Score GUI finished

Unity3dc#Blasteroids(043)Score GUI finished

in here we just made the score work, i'm thinking to might as well go ahead and jump straight into the networking, i i'm getting a bit ...

Unity3dc#Blasteroids(018)Bullet Optimization and asteroid coolness

Unity3dc#Blasteroids(018)Bullet Optimization and asteroid coolness

just added a bit of materials on the asteroid.