Media Summary: in here we make shure that when game starts it in here i made it so the enemy itself knows how to target the player by using triggers meaning a hughe sphere collider. in here we are making it so we can get score by every hit we do to an asteroid, now keep in mind there are probably easy ways to ...
Unity3dc Blasteroids 039 Spawning The - Detailed Analysis & Overview
in here we make shure that when game starts it in here i made it so the enemy itself knows how to target the player by using triggers meaning a hughe sphere collider. in here we are making it so we can get score by every hit we do to an asteroid, now keep in mind there are probably easy ways to ... in here we just made the score work, i'm thinking to might as well go ahead and jump straight into the networking, i i'm getting a bit ... we just finished making the camera follow our ship. so far we are respawning our ship by moving his position, not destroying the gameobject.
just added a bit of materials on the asteroid. in here we are about to start out cam script that will follow the ship. well so far i got stuck for a sec, not worries i'll get it going. for now i'm letting the enemy use their booster, later i can always make shure it uses both of the trusters. i'm trying to speed up the ... make shure you have run in backgground checked on , so you know i will always start the editor as server and the build as client ...