Media Summary: make shure you have run in backgground checked on , so you know i will always start the editor as server and the build as client ... so far we are beggining to instantiate our ships. make shure you spell it right void OnGUI() { }

Unity3dc Blasteroids 049 Testing That - Detailed Analysis & Overview

make shure you have run in backgground checked on , so you know i will always start the editor as server and the build as client ... so far we are beggining to instantiate our ships. make shure you spell it right void OnGUI() { } so far we made shure to add a rigidbody to the ship and the asteroid and some colliders. this is a taste of networking for you guys, i know this tutorial might seem a bit overly advanced, please make shure to duplicate ... transform.Lookat for looking and the other line for moving.

we just finished making the camera follow our ship. so far we finished our connect script now we are ready to in here we are about to start out cam script that will follow the ship. so far i added something for distance and the rotation. we wrote the gui for starting the server. so far we just wrote the gui for connecting.

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Unity3dc#Blasteroids(049)testing that our message went through
Unity3dc#Blasteroids(050)Instantiating our ship
Unity3dc#Blasteroids(042)our First GUI
Unity3dc#Blasteroids(004)If else Statement
Unity3dc#Blasteroids(045)Beggining Networking Part1
Unity3dc#Blasteroids(025)enemy AI part1
Unity3dc#Blasteroids(009)finishing the camera sccript
Unity3dc#Blasteroids(048)Beggining Networking Part4
Unity3dc#Blasteroids(008)starting the cameraScript
Unity3dc#Blasteroids(026)enemy AI part2
Unity3dc#Blasteroids(027)enemy AI part3
Unity3dc#Blasteroids(047)Beggining Networking Part3
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Unity3dc#Blasteroids(049)testing that our message went through

Unity3dc#Blasteroids(049)testing that our message went through

make shure you have run in backgground checked on , so you know i will always start the editor as server and the build as client ...

Unity3dc#Blasteroids(050)Instantiating our ship

Unity3dc#Blasteroids(050)Instantiating our ship

so far we are beggining to instantiate our ships.

Unity3dc#Blasteroids(042)our First GUI

Unity3dc#Blasteroids(042)our First GUI

make shure you spell it right void OnGUI() { }

Unity3dc#Blasteroids(004)If else Statement

Unity3dc#Blasteroids(004)If else Statement

so far we made shure to add a rigidbody to the ship and the asteroid and some colliders.

Unity3dc#Blasteroids(045)Beggining Networking Part1

Unity3dc#Blasteroids(045)Beggining Networking Part1

this is a taste of networking for you guys, i know this tutorial might seem a bit overly advanced, please make shure to duplicate ...

Unity3dc#Blasteroids(025)enemy AI part1

Unity3dc#Blasteroids(025)enemy AI part1

transform.Lookat for looking and the other line for moving.

Unity3dc#Blasteroids(009)finishing the camera sccript

Unity3dc#Blasteroids(009)finishing the camera sccript

we just finished making the camera follow our ship.

Unity3dc#Blasteroids(048)Beggining Networking Part4

Unity3dc#Blasteroids(048)Beggining Networking Part4

so far we finished our connect script now we are ready to

Unity3dc#Blasteroids(008)starting the cameraScript

Unity3dc#Blasteroids(008)starting the cameraScript

in here we are about to start out cam script that will follow the ship.

Unity3dc#Blasteroids(026)enemy AI part2

Unity3dc#Blasteroids(026)enemy AI part2

so far i added something for distance and the rotation.

Unity3dc#Blasteroids(027)enemy AI part3

Unity3dc#Blasteroids(027)enemy AI part3

so far we adjusted the ranges.

Unity3dc#Blasteroids(047)Beggining Networking Part3

Unity3dc#Blasteroids(047)Beggining Networking Part3

we wrote the gui for starting the server.

Unity3dc#Blasteroids(046)Beggining Networking Part2

Unity3dc#Blasteroids(046)Beggining Networking Part2

so far we just wrote the gui for connecting.