Media Summary: in here i made it so the enemy itself knows how to target the player by using triggers meaning a hughe sphere collider. in here we make shure that when game starts it spawns our player instead of having the player in the scene that way we can later ... just added a bit of materials on the asteroid.
Unity3dc Blasteroids 035 Respawning - Detailed Analysis & Overview
in here i made it so the enemy itself knows how to target the player by using triggers meaning a hughe sphere collider. in here we make shure that when game starts it spawns our player instead of having the player in the scene that way we can later ... just added a bit of materials on the asteroid. in here we are making it so we can get score by every hit we do to an asteroid, now keep in mind there are probably easy ways to ... so far the asteroid has an explosion soung and particles for blowing up. in here we just made the score work, i'm thinking to might as well go ahead and jump straight into the networking, i i'm getting a bit ...
AddForce for moving, AddTorque for rotating. the asteroid is alive!!! bulletdamage script add it to the bullet prefab. for now i'm letting the enemy use their booster, later i can always make shure it uses both of the trusters. i'm trying to speed up the ...