Media Summary: in here we networked th trusters by using the rpc's to aid us. i tried to explain syncronization the best i could jus know that a object could have multiple in here now i'm going to start out writing the script for the ship so we can control our own ship in a

Unity3dc Blasteroids 103 Networking The - Detailed Analysis & Overview

in here we networked th trusters by using the rpc's to aid us. i tried to explain syncronization the best i could jus know that a object could have multiple in here now i'm going to start out writing the script for the ship so we can control our own ship in a so far we are instantiating the asteroids remember in here we finally got the ships networked so we are able to control each other. in here so far that i taught you guys unity

so far we just wrote the gui for connecting. we wrote the gui for starting the server.

Photo Gallery

Unity3dc#Blasteroids(103)Networking the Bullets
Unity3dc#Blasteroids(104)Networking the Tracer,Rocket,Cannon and Mine
Unity3dc#Blasteroids(102)Networking the Truster
Unity3dc#Blasteroids(053)Network Syncronization and networkViews
Unity3dc#Blasteroids(099)Networking the ship3
Unity3dc#Blasteroids(055)Networking the asteroids
Unity3dc#Blasteroids(105)Networking the Bots and Shield
Unity3dc#Blasteroids(100)Networking the ship finished
Unity3dc#Blasteroids(045)Beggining Networking Part1
Unity3dc#Blasteroids(051)Network.Instantiate
Unity3dc#Blasteroids(057)going back to the non networked Project
Unity3dc#Blasteroids(046)Beggining Networking Part2
View Detailed Profile
Unity3dc#Blasteroids(103)Networking the Bullets

Unity3dc#Blasteroids(103)Networking the Bullets

nowwe are starting to

Unity3dc#Blasteroids(104)Networking the Tracer,Rocket,Cannon and Mine

Unity3dc#Blasteroids(104)Networking the Tracer,Rocket,Cannon and Mine

in here we are just going down the line

Unity3dc#Blasteroids(102)Networking the Truster

Unity3dc#Blasteroids(102)Networking the Truster

in here we networked th trusters by using the rpc's to aid us.

Unity3dc#Blasteroids(053)Network Syncronization and networkViews

Unity3dc#Blasteroids(053)Network Syncronization and networkViews

i tried to explain syncronization the best i could jus know that a object could have multiple

Unity3dc#Blasteroids(099)Networking the ship3

Unity3dc#Blasteroids(099)Networking the ship3

in here now i'm going to start out writing the script for the ship so we can control our own ship in a

Unity3dc#Blasteroids(055)Networking the asteroids

Unity3dc#Blasteroids(055)Networking the asteroids

so far we are instantiating the asteroids remember

Unity3dc#Blasteroids(105)Networking the Bots and Shield

Unity3dc#Blasteroids(105)Networking the Bots and Shield

so far we got all the bullets over the

Unity3dc#Blasteroids(100)Networking the ship finished

Unity3dc#Blasteroids(100)Networking the ship finished

in here we finally got the ships networked so we are able to control each other.

Unity3dc#Blasteroids(045)Beggining Networking Part1

Unity3dc#Blasteroids(045)Beggining Networking Part1

this is a taste of

Unity3dc#Blasteroids(051)Network.Instantiate

Unity3dc#Blasteroids(051)Network.Instantiate

just make shure to use

Unity3dc#Blasteroids(057)going back to the non networked Project

Unity3dc#Blasteroids(057)going back to the non networked Project

in here so far that i taught you guys unity

Unity3dc#Blasteroids(046)Beggining Networking Part2

Unity3dc#Blasteroids(046)Beggining Networking Part2

so far we just wrote the gui for connecting.

Unity3dc#Blasteroids(047)Beggining Networking Part3

Unity3dc#Blasteroids(047)Beggining Networking Part3

we wrote the gui for starting the server.