Media Summary: this is a taste of networking for you guys, i know this tutorial might seem a bit overly advanced, please make shure to duplicate ... i tried to explain syncronization the best i could jus know that a object could have multiple network views. in here we are just going down the line networking the rest of the types of weapons that we have.

Unity3dc Blasteroids 095 Starting The - Detailed Analysis & Overview

this is a taste of networking for you guys, i know this tutorial might seem a bit overly advanced, please make shure to duplicate ... i tried to explain syncronization the best i could jus know that a object could have multiple network views. in here we are just going down the line networking the rest of the types of weapons that we have. so far we are just testing the scene that came witht he photon plugin so now we are going to try to only have one particle system per truster, later on this could be changeable. so far we are beggining to instantiate our ships.

right now we almost finished copying what we need in order to make things work. in here so far that i taught you guys unity networking was more to ease our way into photon, now don't get me wrong unity ... so far we are instantiating the asteroids remember network.instantiate is a server function, eventually i will go over everything a bit ... in here we are making it so we can get score by every hit we do to an asteroid, now keep in mind there are probably easy ways to ...

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Unity3dc#Blasteroids(095)Starting the photon Plugin
Unity3dc#Blasteroids(039)Spawning The player from start
Unity3dc#Blasteroids(045)Beggining Networking Part1
Unity3dc#Blasteroids(053)Network Syncronization and networkViews
Unity3dc#Blasteroids(104)Networking the Tracer,Rocket,Cannon and Mine
Unity3dc#Blasteroids(096)Making shure Photon plugin works
Unity3dc#Blasteroids(097)Photon Setup1
Unity3dc#Blasteroids(020)Setting up our trusters particles
Unity3dc#Blasteroids(050)Instantiating our ship
Unity3dc#Blasteroids(098)Photon Setup2 Networking the ship
Unity3dc#Blasteroids(057)going back to the non networked Project
Unity3dc#Blasteroids(055)Networking the asteroids
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Unity3dc#Blasteroids(095)Starting the photon Plugin

Unity3dc#Blasteroids(095)Starting the photon Plugin

in here we are

Unity3dc#Blasteroids(039)Spawning The player from start

Unity3dc#Blasteroids(039)Spawning The player from start

in here we make shure that when game

Unity3dc#Blasteroids(045)Beggining Networking Part1

Unity3dc#Blasteroids(045)Beggining Networking Part1

this is a taste of networking for you guys, i know this tutorial might seem a bit overly advanced, please make shure to duplicate ...

Unity3dc#Blasteroids(053)Network Syncronization and networkViews

Unity3dc#Blasteroids(053)Network Syncronization and networkViews

i tried to explain syncronization the best i could jus know that a object could have multiple network views.

Unity3dc#Blasteroids(104)Networking the Tracer,Rocket,Cannon and Mine

Unity3dc#Blasteroids(104)Networking the Tracer,Rocket,Cannon and Mine

in here we are just going down the line networking the rest of the types of weapons that we have.

Unity3dc#Blasteroids(096)Making shure Photon plugin works

Unity3dc#Blasteroids(096)Making shure Photon plugin works

so far we are just testing the scene that came witht he photon plugin so now we are going to

Unity3dc#Blasteroids(097)Photon Setup1

Unity3dc#Blasteroids(097)Photon Setup1

in here we are

Unity3dc#Blasteroids(020)Setting up our trusters particles

Unity3dc#Blasteroids(020)Setting up our trusters particles

try to only have one particle system per truster, later on this could be changeable.

Unity3dc#Blasteroids(050)Instantiating our ship

Unity3dc#Blasteroids(050)Instantiating our ship

so far we are beggining to instantiate our ships.

Unity3dc#Blasteroids(098)Photon Setup2 Networking the ship

Unity3dc#Blasteroids(098)Photon Setup2 Networking the ship

right now we almost finished copying what we need in order to make things work.

Unity3dc#Blasteroids(057)going back to the non networked Project

Unity3dc#Blasteroids(057)going back to the non networked Project

in here so far that i taught you guys unity networking was more to ease our way into photon, now don't get me wrong unity ...

Unity3dc#Blasteroids(055)Networking the asteroids

Unity3dc#Blasteroids(055)Networking the asteroids

so far we are instantiating the asteroids remember network.instantiate is a server function, eventually i will go over everything a bit ...

Unity3dc#Blasteroids(040)Getting some score

Unity3dc#Blasteroids(040)Getting some score

in here we are making it so we can get score by every hit we do to an asteroid, now keep in mind there are probably easy ways to ...