Media Summary: in here we are destroying the rigidbody component on the in here we just set up the prefab for the cannnon. later on we can find ways of improving the shield since it's a bit glitchy. now we are onto doing the

Unity3dc Blasteroids 086 Tracer Setup - Detailed Analysis & Overview

in here we are destroying the rigidbody component on the in here we just set up the prefab for the cannnon. later on we can find ways of improving the shield since it's a bit glitchy. now we are onto doing the so far we finally got it to which the bots react to in here we are making a empty game object with a audio source and adding the truster clips, make shure on the min distance ... in here we are ready to set up our shield to work so far we are just getting the prefab ready, you could use your own model for this ...

in here we are just going down the line networking the rest of the types of weapons that we have. try to only have one particle system per truster, later on this could be changeable. we are starting to set up the script, don't forget to assign the particles and the prefabs on the ship. so far in here we are doing the samething we did with the bullet prefab the only difference is that the cannon is more powerfull. now we are getting ready to change our controls, the way it works the camera shoots a ray cast and wherever it hits it will spawn a ... so far we are just testing the scene that came witht he photon plugin so now we are going to start doing the networking.

Photo Gallery

Unity3dc#Blasteroids(086)Tracer Setup, instantiating it
Unity3dc#Blasteroids(087)Tracer Setup 2
Unity3dc#Blasteroids(063)Setting up the Cannon
Unity3dc#Blasteroids(085)Shield finished
Unity3dc#Blasteroids(091)Tracer Finished
Unity3dc#Blasteroids(019)Setting up our trusters
Unity3dc#Blasteroids(083)Setting up our shield part1
Unity3dc#Blasteroids(104)Networking the Tracer,Rocket,Cannon and Mine
Unity3dc#Blasteroids(020)Setting up our trusters particles
Unity3dc#Blasteroids(021)Setting up our trusters Script part1
Unity3dc#Blasteroids(064)Cannon finished
Unity3dc#Blasteroids(011)Ship Movement 2.0 part1
View Detailed Profile
Unity3dc#Blasteroids(086)Tracer Setup, instantiating it

Unity3dc#Blasteroids(086)Tracer Setup, instantiating it

so far in here we are instantiating the

Unity3dc#Blasteroids(087)Tracer Setup 2

Unity3dc#Blasteroids(087)Tracer Setup 2

in here we are destroying the rigidbody component on the

Unity3dc#Blasteroids(063)Setting up the Cannon

Unity3dc#Blasteroids(063)Setting up the Cannon

in here we just set up the prefab for the cannnon.

Unity3dc#Blasteroids(085)Shield finished

Unity3dc#Blasteroids(085)Shield finished

later on we can find ways of improving the shield since it's a bit glitchy. now we are onto doing the

Unity3dc#Blasteroids(091)Tracer Finished

Unity3dc#Blasteroids(091)Tracer Finished

so far we finally got it to which the bots react to

Unity3dc#Blasteroids(019)Setting up our trusters

Unity3dc#Blasteroids(019)Setting up our trusters

in here we are making a empty game object with a audio source and adding the truster clips, make shure on the min distance ...

Unity3dc#Blasteroids(083)Setting up our shield part1

Unity3dc#Blasteroids(083)Setting up our shield part1

in here we are ready to set up our shield to work so far we are just getting the prefab ready, you could use your own model for this ...

Unity3dc#Blasteroids(104)Networking the Tracer,Rocket,Cannon and Mine

Unity3dc#Blasteroids(104)Networking the Tracer,Rocket,Cannon and Mine

in here we are just going down the line networking the rest of the types of weapons that we have.

Unity3dc#Blasteroids(020)Setting up our trusters particles

Unity3dc#Blasteroids(020)Setting up our trusters particles

try to only have one particle system per truster, later on this could be changeable.

Unity3dc#Blasteroids(021)Setting up our trusters Script part1

Unity3dc#Blasteroids(021)Setting up our trusters Script part1

we are starting to set up the script, don't forget to assign the particles and the prefabs on the ship.

Unity3dc#Blasteroids(064)Cannon finished

Unity3dc#Blasteroids(064)Cannon finished

so far in here we are doing the samething we did with the bullet prefab the only difference is that the cannon is more powerfull.

Unity3dc#Blasteroids(011)Ship Movement 2.0 part1

Unity3dc#Blasteroids(011)Ship Movement 2.0 part1

now we are getting ready to change our controls, the way it works the camera shoots a ray cast and wherever it hits it will spawn a ...

Unity3dc#Blasteroids(096)Making shure Photon plugin works

Unity3dc#Blasteroids(096)Making shure Photon plugin works

so far we are just testing the scene that came witht he photon plugin so now we are going to start doing the networking.