Media Summary: in here we got is so when you finaaly press the buttons you can see th gui of the primary and secondary updating as it should be. try to only have one particle system per truster, later on this could be changeable. in here we are making a empty game object with a audio source and adding the truster clips, make shure on the min distance ...
Unity3dc Blasteroids 062 Setting Up - Detailed Analysis & Overview
in here we got is so when you finaaly press the buttons you can see th gui of the primary and secondary updating as it should be. try to only have one particle system per truster, later on this could be changeable. in here we are making a empty game object with a audio source and adding the truster clips, make shure on the min distance ... so far we just got our ship inside our scene and now we are ready to start coding and adding life to it. so far in here we are doing the samething we did with the bullet prefab the only difference is that the cannon is more powerfull. sorry i made you guys delete the line renderer since i'm not so used to using it yet. in the next video we are starting to make this ...
so far i added something for distance and the rotation. so far we are writing our first gui to show what weapon we currently have. now we are getting ready to change our controls, the way it works the camera shoots a ray cast and wherever it hits it will spawn a ...