Media Summary: After a long hiatus, here's what I've added to the game since the last Another small update. Inventory management. Thanks for watching :) ... Smooth lighting and colour tint on lights that are stronger. It's not much but I'm preparing a big overhaul on the game soon.
Bit Galaxy Devlog 18 Crafting - Detailed Analysis & Overview
After a long hiatus, here's what I've added to the game since the last Another small update. Inventory management. Thanks for watching :) ... Smooth lighting and colour tint on lights that are stronger. It's not much but I'm preparing a big overhaul on the game soon. I've made some improvements on the water simulation algorithm and I just like to play with it, although it's not "perfect". It does not ... Well, I didn't improve anything about the fractals but I added some sense of depth between foreground and background blocks. Liquids simulation. It's pretty bad right now and needs a lot of optimisation. ...
Just a small update. In this video you can see "running and walking", the new debug UI, the inventory screen and the toolbar. Nothing much, but still it's some progress. xD ... This week I've made functional doors, toggleable blocks and animated blocks with variable speed. You can follow me on my ... Well, recently I got back into this project and made some improvements, as well as implemented a few needed things. In this video ... It's just a test to see if my idea of tile borders will work well, although I'm not quite satisfied with the results. ... Basic walking, jumping and falling "animation". I'm not an artist, ok? xD ...