Media Summary: After a long hiatus, here's what I've added to the game since the last Another small update. Inventory management. Thanks for watching :)  ... Smooth lighting and colour tint on lights that are stronger. It's not much but I'm preparing a big overhaul on the game soon.

Bit Galaxy Devlog 18 Crafting - Detailed Analysis & Overview

After a long hiatus, here's what I've added to the game since the last Another small update. Inventory management. Thanks for watching :)  ... Smooth lighting and colour tint on lights that are stronger. It's not much but I'm preparing a big overhaul on the game soon. I've made some improvements on the water simulation algorithm and I just like to play with it, although it's not "perfect". It does not ... Well, I didn't improve anything about the fractals but I added some sense of depth between foreground and background blocks. Liquids simulation. It's pretty bad right now and needs a lot of optimisation.  ...

Just a small update. In this video you can see "running and walking", the new debug UI, the inventory screen and the toolbar. Nothing much, but still it's some progress. xD  ... This week I've made functional doors, toggleable blocks and animated blocks with variable speed. You can follow me on my ... Well, recently I got back into this project and made some improvements, as well as implemented a few needed things. In this video ... It's just a test to see if my idea of tile borders will work well, although I'm not quite satisfied with the results.  ... Basic walking, jumping and falling "animation". I'm not an artist, ok? xD  ...

Photo Gallery

Bit Galaxy DEVLOG #18 - Crafting window, Options window and Monsters
Bit Galaxy DEVLOG #17 - Inventory Management
Bit Galaxy DEVLOG #1
Bit Galaxy DEVLOG #12 - Better Lighting
Bit Galaxy DEVLOG #5 - Playing with water!
Bit Galaxy DEVLOG #2
Bit Galaxy DEVLOG #4
Bit Galaxy DEVLOG #16 - UI, debug UI and "more"
Bit Galaxy DEVLOG #3
Bit Galaxy DEVLOG #8 - Door, toggleable blocks and animated blocks
Bit Galaxy DEVLOG #15 - Smart Cursor and item auto-grouping
Bit Galaxy DEVLOG #11 - Testing borders
View Detailed Profile
Bit Galaxy DEVLOG #18 - Crafting window, Options window and Monsters

Bit Galaxy DEVLOG #18 - Crafting window, Options window and Monsters

After a long hiatus, here's what I've added to the game since the last

Bit Galaxy DEVLOG #17 - Inventory Management

Bit Galaxy DEVLOG #17 - Inventory Management

Another small update. Inventory management. Thanks for watching :) #terraria #starbound #sandbox #gamedev #indiedev #cpp ...

Bit Galaxy DEVLOG #1

Bit Galaxy DEVLOG #1

Bit Galaxy

Bit Galaxy DEVLOG #12 - Better Lighting

Bit Galaxy DEVLOG #12 - Better Lighting

Smooth lighting and colour tint on lights that are stronger. It's not much but I'm preparing a big overhaul on the game soon.

Bit Galaxy DEVLOG #5 - Playing with water!

Bit Galaxy DEVLOG #5 - Playing with water!

I've made some improvements on the water simulation algorithm and I just like to play with it, although it's not "perfect". It does not ...

Bit Galaxy DEVLOG #2

Bit Galaxy DEVLOG #2

Well, I didn't improve anything about the fractals but I added some sense of depth between foreground and background blocks.

Bit Galaxy DEVLOG #4

Bit Galaxy DEVLOG #4

Liquids simulation. It's pretty bad right now and needs a lot of optimisation. #terraria #starbound #sandbox #platformer #gamedev ...

Bit Galaxy DEVLOG #16 - UI, debug UI and "more"

Bit Galaxy DEVLOG #16 - UI, debug UI and "more"

Just a small update. In this video you can see "running and walking", the new debug UI, the inventory screen and the toolbar.

Bit Galaxy DEVLOG #3

Bit Galaxy DEVLOG #3

Nothing much, but still it's some progress. xD #terraria #starbound #sandbox #platformer #gamedev #indiedev #gameplay ...

Bit Galaxy DEVLOG #8 - Door, toggleable blocks and animated blocks

Bit Galaxy DEVLOG #8 - Door, toggleable blocks and animated blocks

This week I've made functional doors, toggleable blocks and animated blocks with variable speed. You can follow me on my ...

Bit Galaxy DEVLOG #15 - Smart Cursor and item auto-grouping

Bit Galaxy DEVLOG #15 - Smart Cursor and item auto-grouping

Well, recently I got back into this project and made some improvements, as well as implemented a few needed things. In this video ...

Bit Galaxy DEVLOG #11 - Testing borders

Bit Galaxy DEVLOG #11 - Testing borders

It's just a test to see if my idea of tile borders will work well, although I'm not quite satisfied with the results. #terraria #starbound ...

Bit Galaxy DEVLOG #7 - "Animation"

Bit Galaxy DEVLOG #7 - "Animation"

Basic walking, jumping and falling "animation". I'm not an artist, ok? xD #terraria #starbound #sandbox #platformer #gamedev ...