Media Summary: Nothing much, but still it's some progress. xD ... Well, I didn't improve anything about the fractals but I added some sense of depth between foreground and background blocks. Liquids simulation. It's pretty bad right now and needs a lot of optimisation. ...
Bit Galaxy Devlog 3 - Detailed Analysis & Overview
Nothing much, but still it's some progress. xD ... Well, I didn't improve anything about the fractals but I added some sense of depth between foreground and background blocks. Liquids simulation. It's pretty bad right now and needs a lot of optimisation. ... Last time, BitQuest learned magic. This time, it found its look. I rebuilt BitQuest in a whole new 2.5D style — real lighting, real ... Just a small update. In this video you can see "running and walking", the new debug UI, the inventory screen and the toolbar. Yet another prototype for the ship navigation system. This time I decided to use the mouse, so it could be easier to shot enemies ...
It's just a test to see if my idea of tile borders will work well, although I'm not quite satisfied with the results. ... Another small update. Inventory management. Thanks for watching :) ... This update introduces multi-feature cave carving. This is a first pass and further detail and variety is yet to be added! The main ... Adventure Code Adventure v0.9.0 Build ... Smooth lighting and colour tint on lights that are stronger. It's not much but I'm preparing a big overhaul on the game soon.