Media Summary: Nothing much, but still it's some progress. xD  ... Well, I didn't improve anything about the fractals but I added some sense of depth between foreground and background blocks. Liquids simulation. It's pretty bad right now and needs a lot of optimisation.  ...

Bit Galaxy Devlog 3 - Detailed Analysis & Overview

Nothing much, but still it's some progress. xD  ... Well, I didn't improve anything about the fractals but I added some sense of depth between foreground and background blocks. Liquids simulation. It's pretty bad right now and needs a lot of optimisation.  ... Last time, BitQuest learned magic. This time, it found its look. I rebuilt BitQuest in a whole new 2.5D style — real lighting, real ... Just a small update. In this video you can see "running and walking", the new debug UI, the inventory screen and the toolbar. Yet another prototype for the ship navigation system. This time I decided to use the mouse, so it could be easier to shot enemies ...

It's just a test to see if my idea of tile borders will work well, although I'm not quite satisfied with the results.  ... Another small update. Inventory management. Thanks for watching :)  ... This update introduces multi-feature cave carving. This is a first pass and further detail and variety is yet to be added! The main ... Adventure Code Adventure v0.9.0 Build ... Smooth lighting and colour tint on lights that are stronger. It's not much but I'm preparing a big overhaul on the game soon.

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Bit Galaxy DEVLOG #3
Bit Galaxy DEVLOG #2
Bit Galaxy DEVLOG #4
This Changes Everything | BitQuest Devlog #3
Bit Galaxy DEVLOG #1
Bit Galaxy DEVLOG #16 - UI, debug UI and "more"
Bit Galaxy DEVLOG #14 - Ship navigation prototype 2
Bit Galaxy DEVLOG #11 - Testing borders
Bit Galaxy DEVLOG #17 - Inventory Management
Adding Caves to my Micro Voxel Engine (Devlog #3)
I Couldn't Beat My Own Sandbox RPG | Adventure Devlog 3
Bit Galaxy DEVLOG #12 - Better Lighting
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Bit Galaxy DEVLOG #3

Bit Galaxy DEVLOG #3

Nothing much, but still it's some progress. xD #terraria #starbound #sandbox #platformer #gamedev #indiedev #gameplay ...

Bit Galaxy DEVLOG #2

Bit Galaxy DEVLOG #2

Well, I didn't improve anything about the fractals but I added some sense of depth between foreground and background blocks.

Bit Galaxy DEVLOG #4

Bit Galaxy DEVLOG #4

Liquids simulation. It's pretty bad right now and needs a lot of optimisation. #terraria #starbound #sandbox #platformer #gamedev ...

This Changes Everything | BitQuest Devlog #3

This Changes Everything | BitQuest Devlog #3

Last time, BitQuest learned magic. This time, it found its look. I rebuilt BitQuest in a whole new 2.5D style — real lighting, real ...

Bit Galaxy DEVLOG #1

Bit Galaxy DEVLOG #1

Bit Galaxy

Bit Galaxy DEVLOG #16 - UI, debug UI and "more"

Bit Galaxy DEVLOG #16 - UI, debug UI and "more"

Just a small update. In this video you can see "running and walking", the new debug UI, the inventory screen and the toolbar.

Bit Galaxy DEVLOG #14 - Ship navigation prototype 2

Bit Galaxy DEVLOG #14 - Ship navigation prototype 2

Yet another prototype for the ship navigation system. This time I decided to use the mouse, so it could be easier to shot enemies ...

Bit Galaxy DEVLOG #11 - Testing borders

Bit Galaxy DEVLOG #11 - Testing borders

It's just a test to see if my idea of tile borders will work well, although I'm not quite satisfied with the results. #terraria #starbound ...

Bit Galaxy DEVLOG #17 - Inventory Management

Bit Galaxy DEVLOG #17 - Inventory Management

Another small update. Inventory management. Thanks for watching :) #terraria #starbound #sandbox #gamedev #indiedev #cpp ...

Adding Caves to my Micro Voxel Engine (Devlog #3)

Adding Caves to my Micro Voxel Engine (Devlog #3)

This update introduces multi-feature cave carving. This is a first pass and further detail and variety is yet to be added! The main ...

I Couldn't Beat My Own Sandbox RPG | Adventure Devlog 3

I Couldn't Beat My Own Sandbox RPG | Adventure Devlog 3

Adventure Code https://github.com/BriannaLadson/Adventure Adventure v0.9.0 Build ...

Bit Galaxy DEVLOG #12 - Better Lighting

Bit Galaxy DEVLOG #12 - Better Lighting

Smooth lighting and colour tint on lights that are stronger. It's not much but I'm preparing a big overhaul on the game soon.

State of the Game (System//Crash Devlog #3)

State of the Game (System//Crash Devlog #3)

Holy crap, new