Media Summary: Well, I didn't improve anything about the fractals but I added some sense of depth between foreground and background blocks. Yet another prototype for the ship navigation system. This time I decided to use the mouse, so it could be easier to shot enemies ... Nothing much, but still it's some progress. xD ...
Bit Galaxy Devlog 2 - Detailed Analysis & Overview
Well, I didn't improve anything about the fractals but I added some sense of depth between foreground and background blocks. Yet another prototype for the ship navigation system. This time I decided to use the mouse, so it could be easier to shot enemies ... Nothing much, but still it's some progress. xD ... Liquids simulation. It's pretty bad right now and needs a lot of optimisation. ... Sorceress Game Suite → WizardGenie Game Engine → AI Game Dev ... Just a small update. In this video you can see "running and walking", the new debug UI, the inventory screen and the toolbar.
Smooth lighting and colour tint on lights that are stronger. It's not much but I'm preparing a big overhaul on the game soon. Well, kind of. It's temporary. But you can get the idea xD ... I've made some improvements on the water simulation algorithm and I just like to play with it, although it's not "perfect". It does not ... After a long hiatus, here's what I've added to the game since the last Well, nothing much to show but some background testing and collision detection (which is not completed yet by the way, but it ...