Media Summary: Well, I didn't improve anything about the fractals but I added some sense of depth between foreground and background blocks. Yet another prototype for the ship navigation system. This time I decided to use the mouse, so it could be easier to shot enemies ... Nothing much, but still it's some progress. xD  ...

Bit Galaxy Devlog 2 - Detailed Analysis & Overview

Well, I didn't improve anything about the fractals but I added some sense of depth between foreground and background blocks. Yet another prototype for the ship navigation system. This time I decided to use the mouse, so it could be easier to shot enemies ... Nothing much, but still it's some progress. xD  ... Liquids simulation. It's pretty bad right now and needs a lot of optimisation.  ... Sorceress Game Suite → WizardGenie Game Engine → AI Game Dev ... Just a small update. In this video you can see "running and walking", the new debug UI, the inventory screen and the toolbar.

Smooth lighting and colour tint on lights that are stronger. It's not much but I'm preparing a big overhaul on the game soon. Well, kind of. It's temporary. But you can get the idea xD  ... I've made some improvements on the water simulation algorithm and I just like to play with it, although it's not "perfect". It does not ... After a long hiatus, here's what I've added to the game since the last Well, nothing much to show but some background testing and collision detection (which is not completed yet by the way, but it ...

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Bit Galaxy DEVLOG #2
Bit Galaxy DEVLOG #14 - Ship navigation prototype 2
Bit Galaxy DEVLOG #14 - Ship navigation prototype 2 (60 fps?)
Bit Galaxy DEVLOG #3
Bit Galaxy DEVLOG #1
Bit Galaxy DEVLOG #4
Devlog #1: This is Battlecraft - Can an AI Juiced Solo Dev Create a Great Game?
Bit Galaxy DEVLOG #16 - UI, debug UI and "more"
Bit Galaxy DEVLOG #12 - Better Lighting
Bit Galaxy DEVLOG #9 - Introduction!
Bit Galaxy DEVLOG #5 - Playing with water!
Bit Galaxy DEVLOG #18 - Crafting window, Options window and Monsters
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Bit Galaxy DEVLOG #2

Bit Galaxy DEVLOG #2

Well, I didn't improve anything about the fractals but I added some sense of depth between foreground and background blocks.

Bit Galaxy DEVLOG #14 - Ship navigation prototype 2

Bit Galaxy DEVLOG #14 - Ship navigation prototype 2

Yet another prototype for the ship navigation system. This time I decided to use the mouse, so it could be easier to shot enemies ...

Bit Galaxy DEVLOG #14 - Ship navigation prototype 2 (60 fps?)

Bit Galaxy DEVLOG #14 - Ship navigation prototype 2 (60 fps?)

Yet another prototype for the ship navigation system. This time I decided to use the mouse, so it could be easier to shot enemies ...

Bit Galaxy DEVLOG #3

Bit Galaxy DEVLOG #3

Nothing much, but still it's some progress. xD #terraria #starbound #sandbox #platformer #gamedev #indiedev #gameplay ...

Bit Galaxy DEVLOG #1

Bit Galaxy DEVLOG #1

Bit Galaxy

Bit Galaxy DEVLOG #4

Bit Galaxy DEVLOG #4

Liquids simulation. It's pretty bad right now and needs a lot of optimisation. #terraria #starbound #sandbox #platformer #gamedev ...

Devlog #1: This is Battlecraft - Can an AI Juiced Solo Dev Create a Great Game?

Devlog #1: This is Battlecraft - Can an AI Juiced Solo Dev Create a Great Game?

Sorceress Game Suite → https://sorceress.games WizardGenie Game Engine → https://sorceress.games/wizgen AI Game Dev ...

Bit Galaxy DEVLOG #16 - UI, debug UI and "more"

Bit Galaxy DEVLOG #16 - UI, debug UI and "more"

Just a small update. In this video you can see "running and walking", the new debug UI, the inventory screen and the toolbar.

Bit Galaxy DEVLOG #12 - Better Lighting

Bit Galaxy DEVLOG #12 - Better Lighting

Smooth lighting and colour tint on lights that are stronger. It's not much but I'm preparing a big overhaul on the game soon.

Bit Galaxy DEVLOG #9 - Introduction!

Bit Galaxy DEVLOG #9 - Introduction!

Well, kind of. It's temporary. But you can get the idea xD #terraria #starbound #sandbox #platformer #gamedev #indiedev ...

Bit Galaxy DEVLOG #5 - Playing with water!

Bit Galaxy DEVLOG #5 - Playing with water!

I've made some improvements on the water simulation algorithm and I just like to play with it, although it's not "perfect". It does not ...

Bit Galaxy DEVLOG #18 - Crafting window, Options window and Monsters

Bit Galaxy DEVLOG #18 - Crafting window, Options window and Monsters

After a long hiatus, here's what I've added to the game since the last

Bit Galaxy DEVLOG #6 - Background and Collision

Bit Galaxy DEVLOG #6 - Background and Collision

Well, nothing much to show but some background testing and collision detection (which is not completed yet by the way, but it ...