Media Summary: Smooth lighting and colour tint on lights that are stronger. It's not much but I'm preparing a big overhaul on the game soon. Well, recently I got back into this project and made some improvements, as well as implemented a few needed things. In this video ... This week I made the preliminary HUD and platforms.  ...

Bit Galaxy Devlog 12 Better - Detailed Analysis & Overview

Smooth lighting and colour tint on lights that are stronger. It's not much but I'm preparing a big overhaul on the game soon. Well, recently I got back into this project and made some improvements, as well as implemented a few needed things. In this video ... This week I made the preliminary HUD and platforms.  ... Just a small update. In this video you can see "running and walking", the new debug UI, the inventory screen and the toolbar. Another small update. Inventory management. Thanks for watching :)  ... It's just a test to see if my idea of tile borders will work well, although I'm not quite satisfied with the results.  ...

After a long hiatus, here's what I've added to the game since the last Well, kind of. It's temporary. But you can get the idea xD  ... Nothing much, but still it's some progress. xD  ... A night's worth of working on a prototype of the ship nagivation of my game. It's not quite like I want it to be yet. I'm accepting ... Well, nothing much to show but some background testing and collision detection (which is not completed yet by the way, but it ...

Photo Gallery

Bit Galaxy DEVLOG #12 - Better Lighting
Bit Galaxy DEVLOG #15 - Smart Cursor and item auto-grouping
Bit Galaxy DEVLOG #2
Bit Galaxy DEVLOG #1
Bit Galaxy DEVLOG #10 - Working platforms
Bit Galaxy DEVLOG #16 - UI, debug UI and "more"
Bit Galaxy DEVLOG #17 - Inventory Management
Bit Galaxy DEVLOG #11 - Testing borders
Bit Galaxy DEVLOG #18 - Crafting window, Options window and Monsters
Bit Galaxy DEVLOG #9 - Introduction!
Bit Galaxy DEVLOG #3
Bit Galaxy DEVLOG #13 - Ship navigation prototype
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Bit Galaxy DEVLOG #12 - Better Lighting

Bit Galaxy DEVLOG #12 - Better Lighting

Smooth lighting and colour tint on lights that are stronger. It's not much but I'm preparing a big overhaul on the game soon.

Bit Galaxy DEVLOG #15 - Smart Cursor and item auto-grouping

Bit Galaxy DEVLOG #15 - Smart Cursor and item auto-grouping

Well, recently I got back into this project and made some improvements, as well as implemented a few needed things. In this video ...

Bit Galaxy DEVLOG #2

Bit Galaxy DEVLOG #2

Well, I didn't

Bit Galaxy DEVLOG #1

Bit Galaxy DEVLOG #1

Bit Galaxy

Bit Galaxy DEVLOG #10 - Working platforms

Bit Galaxy DEVLOG #10 - Working platforms

This week I made the preliminary HUD and platforms. #terraria #starbound #sandbox #platformer #gamedev #indiedev ...

Bit Galaxy DEVLOG #16 - UI, debug UI and "more"

Bit Galaxy DEVLOG #16 - UI, debug UI and "more"

Just a small update. In this video you can see "running and walking", the new debug UI, the inventory screen and the toolbar.

Bit Galaxy DEVLOG #17 - Inventory Management

Bit Galaxy DEVLOG #17 - Inventory Management

Another small update. Inventory management. Thanks for watching :) #terraria #starbound #sandbox #gamedev #indiedev #cpp ...

Bit Galaxy DEVLOG #11 - Testing borders

Bit Galaxy DEVLOG #11 - Testing borders

It's just a test to see if my idea of tile borders will work well, although I'm not quite satisfied with the results. #terraria #starbound ...

Bit Galaxy DEVLOG #18 - Crafting window, Options window and Monsters

Bit Galaxy DEVLOG #18 - Crafting window, Options window and Monsters

After a long hiatus, here's what I've added to the game since the last

Bit Galaxy DEVLOG #9 - Introduction!

Bit Galaxy DEVLOG #9 - Introduction!

Well, kind of. It's temporary. But you can get the idea xD #terraria #starbound #sandbox #platformer #gamedev #indiedev ...

Bit Galaxy DEVLOG #3

Bit Galaxy DEVLOG #3

Nothing much, but still it's some progress. xD #terraria #starbound #sandbox #platformer #gamedev #indiedev #gameplay ...

Bit Galaxy DEVLOG #13 - Ship navigation prototype

Bit Galaxy DEVLOG #13 - Ship navigation prototype

A night's worth of working on a prototype of the ship nagivation of my game. It's not quite like I want it to be yet. I'm accepting ...

Bit Galaxy DEVLOG #6 - Background and Collision

Bit Galaxy DEVLOG #6 - Background and Collision

Well, nothing much to show but some background testing and collision detection (which is not completed yet by the way, but it ...