Media Summary: Well, recently I got back into this project and made some improvements, as well as implemented a few needed things. In this video ... Smooth lighting and colour tint on lights that are stronger. It's not much but I'm preparing a big overhaul on the game soon. Well, I didn't improve anything about the fractals but I added some sense of depth between foreground and background blocks.
Bit Galaxy Devlog 15 Smart - Detailed Analysis & Overview
Well, recently I got back into this project and made some improvements, as well as implemented a few needed things. In this video ... Smooth lighting and colour tint on lights that are stronger. It's not much but I'm preparing a big overhaul on the game soon. Well, I didn't improve anything about the fractals but I added some sense of depth between foreground and background blocks. Well, kind of. It's temporary. But you can get the idea xD ... After a long hiatus, here's what I've added to the game since the last Yet another prototype for the ship navigation system. This time I decided to use the mouse, so it could be easier to shot enemies ...
Back PlanetSmith on Kickstarter: Join Our ... Another small update. Inventory management. Thanks for watching :) ... It's just a test to see if my idea of tile borders will work well, although I'm not quite satisfied with the results. ... Nothing much, but still it's some progress. xD ... Liquids simulation. It's pretty bad right now and needs a lot of optimisation. ... I've made some improvements on the water simulation algorithm and I just like to play with it, although it's not "perfect". It does not ...