Media Summary: Well, recently I got back into this project and made some improvements, as well as implemented a few needed things. In this video ... Smooth lighting and colour tint on lights that are stronger. It's not much but I'm preparing a big overhaul on the game soon. Well, I didn't improve anything about the fractals but I added some sense of depth between foreground and background blocks.

Bit Galaxy Devlog 15 Smart - Detailed Analysis & Overview

Well, recently I got back into this project and made some improvements, as well as implemented a few needed things. In this video ... Smooth lighting and colour tint on lights that are stronger. It's not much but I'm preparing a big overhaul on the game soon. Well, I didn't improve anything about the fractals but I added some sense of depth between foreground and background blocks. Well, kind of. It's temporary. But you can get the idea xD  ... After a long hiatus, here's what I've added to the game since the last Yet another prototype for the ship navigation system. This time I decided to use the mouse, so it could be easier to shot enemies ...

Back PlanetSmith on Kickstarter: Join Our ... Another small update. Inventory management. Thanks for watching :)  ... It's just a test to see if my idea of tile borders will work well, although I'm not quite satisfied with the results.  ... Nothing much, but still it's some progress. xD  ... Liquids simulation. It's pretty bad right now and needs a lot of optimisation.  ... I've made some improvements on the water simulation algorithm and I just like to play with it, although it's not "perfect". It does not ...

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Bit Galaxy DEVLOG #15 - Smart Cursor and item auto-grouping
Bit Galaxy DEVLOG #12 - Better Lighting
Bit Galaxy DEVLOG #1
Bit Galaxy DEVLOG #2
Bit Galaxy DEVLOG #9 - Introduction!
Bit Galaxy DEVLOG #18 - Crafting window, Options window and Monsters
Bit Galaxy DEVLOG #14 - Ship navigation prototype 2
I Spent 5 Years Building a Voxel Survival Game Where the World Is a Planet
Bit Galaxy DEVLOG #17 - Inventory Management
Bit Galaxy DEVLOG #11 - Testing borders
Bit Galaxy DEVLOG #3
Bit Galaxy DEVLOG #4
View Detailed Profile
Bit Galaxy DEVLOG #15 - Smart Cursor and item auto-grouping

Bit Galaxy DEVLOG #15 - Smart Cursor and item auto-grouping

Well, recently I got back into this project and made some improvements, as well as implemented a few needed things. In this video ...

Bit Galaxy DEVLOG #12 - Better Lighting

Bit Galaxy DEVLOG #12 - Better Lighting

Smooth lighting and colour tint on lights that are stronger. It's not much but I'm preparing a big overhaul on the game soon.

Bit Galaxy DEVLOG #1

Bit Galaxy DEVLOG #1

Bit Galaxy

Bit Galaxy DEVLOG #2

Bit Galaxy DEVLOG #2

Well, I didn't improve anything about the fractals but I added some sense of depth between foreground and background blocks.

Bit Galaxy DEVLOG #9 - Introduction!

Bit Galaxy DEVLOG #9 - Introduction!

Well, kind of. It's temporary. But you can get the idea xD #terraria #starbound #sandbox #platformer #gamedev #indiedev ...

Bit Galaxy DEVLOG #18 - Crafting window, Options window and Monsters

Bit Galaxy DEVLOG #18 - Crafting window, Options window and Monsters

After a long hiatus, here's what I've added to the game since the last

Bit Galaxy DEVLOG #14 - Ship navigation prototype 2

Bit Galaxy DEVLOG #14 - Ship navigation prototype 2

Yet another prototype for the ship navigation system. This time I decided to use the mouse, so it could be easier to shot enemies ...

I Spent 5 Years Building a Voxel Survival Game Where the World Is a Planet

I Spent 5 Years Building a Voxel Survival Game Where the World Is a Planet

Back PlanetSmith on Kickstarter: https://www.kickstarter.com/projects/incandescentgames/planetsmith?ref=bbg8rw Join Our ...

Bit Galaxy DEVLOG #17 - Inventory Management

Bit Galaxy DEVLOG #17 - Inventory Management

Another small update. Inventory management. Thanks for watching :) #terraria #starbound #sandbox #gamedev #indiedev #cpp ...

Bit Galaxy DEVLOG #11 - Testing borders

Bit Galaxy DEVLOG #11 - Testing borders

It's just a test to see if my idea of tile borders will work well, although I'm not quite satisfied with the results. #terraria #starbound ...

Bit Galaxy DEVLOG #3

Bit Galaxy DEVLOG #3

Nothing much, but still it's some progress. xD #terraria #starbound #sandbox #platformer #gamedev #indiedev #gameplay ...

Bit Galaxy DEVLOG #4

Bit Galaxy DEVLOG #4

Liquids simulation. It's pretty bad right now and needs a lot of optimisation. #terraria #starbound #sandbox #platformer #gamedev ...

Bit Galaxy DEVLOG #5 - Playing with water!

Bit Galaxy DEVLOG #5 - Playing with water!

I've made some improvements on the water simulation algorithm and I just like to play with it, although it's not "perfect". It does not ...