Media Summary: A night's worth of working on a prototype of the Well, I didn't improve anything about the fractals but I added some sense of depth between foreground and background blocks. Smooth lighting and colour tint on lights that are stronger. It's not much but I'm preparing a big overhaul on the game soon.

Bit Galaxy Devlog 14 Ship - Detailed Analysis & Overview

A night's worth of working on a prototype of the Well, I didn't improve anything about the fractals but I added some sense of depth between foreground and background blocks. Smooth lighting and colour tint on lights that are stronger. It's not much but I'm preparing a big overhaul on the game soon. Nothing much, but still it's some progress. xD  ... Well, recently I got back into this project and made some improvements, as well as implemented a few needed things. In this video ... Liquids simulation. It's pretty bad right now and needs a lot of optimisation.  ...

In this episode, Dominik recaps our plans for the upcoming soft launch and shares exciting progress on the main SpaceCatch ... This week I've made functional doors, toggleable blocks and animated blocks with variable speed. You can follow me on my ... I talk a little about a small narrative shift and the change I made in the spawn system.  ...

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Bit Galaxy DEVLOG #14 - Ship navigation prototype 2
Bit Galaxy DEVLOG #14 - Ship navigation prototype 2 (60 fps?)
Bit Galaxy DEVLOG #13 - Ship navigation prototype
Bit Galaxy DEVLOG #1
Bit Galaxy DEVLOG #2
Bit Galaxy DEVLOG #12 - Better Lighting
Bit Galaxy DEVLOG #3
Bit Galaxy DEVLOG #15 - Smart Cursor and item auto-grouping
Bit Galaxy DEVLOG #4
Lacuna Passage - Devlog #14 - Random New Stuff
SpaceCatch Devlog #14
Bit Galaxy DEVLOG #8 - Door, toggleable blocks and animated blocks
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Bit Galaxy DEVLOG #14 - Ship navigation prototype 2

Bit Galaxy DEVLOG #14 - Ship navigation prototype 2

Yet another prototype for the

Bit Galaxy DEVLOG #14 - Ship navigation prototype 2 (60 fps?)

Bit Galaxy DEVLOG #14 - Ship navigation prototype 2 (60 fps?)

Yet another prototype for the

Bit Galaxy DEVLOG #13 - Ship navigation prototype

Bit Galaxy DEVLOG #13 - Ship navigation prototype

A night's worth of working on a prototype of the

Bit Galaxy DEVLOG #1

Bit Galaxy DEVLOG #1

Bit Galaxy

Bit Galaxy DEVLOG #2

Bit Galaxy DEVLOG #2

Well, I didn't improve anything about the fractals but I added some sense of depth between foreground and background blocks.

Bit Galaxy DEVLOG #12 - Better Lighting

Bit Galaxy DEVLOG #12 - Better Lighting

Smooth lighting and colour tint on lights that are stronger. It's not much but I'm preparing a big overhaul on the game soon.

Bit Galaxy DEVLOG #3

Bit Galaxy DEVLOG #3

Nothing much, but still it's some progress. xD #terraria #starbound #sandbox #platformer #gamedev #indiedev #gameplay ...

Bit Galaxy DEVLOG #15 - Smart Cursor and item auto-grouping

Bit Galaxy DEVLOG #15 - Smart Cursor and item auto-grouping

Well, recently I got back into this project and made some improvements, as well as implemented a few needed things. In this video ...

Bit Galaxy DEVLOG #4

Bit Galaxy DEVLOG #4

Liquids simulation. It's pretty bad right now and needs a lot of optimisation. #terraria #starbound #sandbox #platformer #gamedev ...

Lacuna Passage - Devlog #14 - Random New Stuff

Lacuna Passage - Devlog #14 - Random New Stuff

In this week's

SpaceCatch Devlog #14

SpaceCatch Devlog #14

In this episode, Dominik recaps our plans for the upcoming soft launch and shares exciting progress on the main SpaceCatch ...

Bit Galaxy DEVLOG #8 - Door, toggleable blocks and animated blocks

Bit Galaxy DEVLOG #8 - Door, toggleable blocks and animated blocks

This week I've made functional doors, toggleable blocks and animated blocks with variable speed. You can follow me on my ...

The Observatory at Midnight by Bullrush Studios, LLC: Devlog 14

The Observatory at Midnight by Bullrush Studios, LLC: Devlog 14

I talk a little about a small narrative shift and the change I made in the spawn system. #indiegames #gamedesign ...