Media Summary: A night's worth of working on a prototype of the Well, I didn't improve anything about the fractals but I added some sense of depth between foreground and background blocks. Smooth lighting and colour tint on lights that are stronger. It's not much but I'm preparing a big overhaul on the game soon.
Bit Galaxy Devlog 14 Ship - Detailed Analysis & Overview
A night's worth of working on a prototype of the Well, I didn't improve anything about the fractals but I added some sense of depth between foreground and background blocks. Smooth lighting and colour tint on lights that are stronger. It's not much but I'm preparing a big overhaul on the game soon. Nothing much, but still it's some progress. xD ... Well, recently I got back into this project and made some improvements, as well as implemented a few needed things. In this video ... Liquids simulation. It's pretty bad right now and needs a lot of optimisation. ...
In this episode, Dominik recaps our plans for the upcoming soft launch and shares exciting progress on the main SpaceCatch ... This week I've made functional doors, toggleable blocks and animated blocks with variable speed. You can follow me on my ... I talk a little about a small narrative shift and the change I made in the spawn system. ...