Media Summary: A night's worth of working on a prototype of the Nothing much, but still it's some progress. xD  ... Well, I didn't improve anything about the fractals but I added some sense of depth between foreground and background blocks.

Bit Galaxy Devlog 13 Ship - Detailed Analysis & Overview

A night's worth of working on a prototype of the Nothing much, but still it's some progress. xD  ... Well, I didn't improve anything about the fractals but I added some sense of depth between foreground and background blocks. It's just a test to see if my idea of tile borders will work well, although I'm not quite satisfied with the results.  ... This week I made the preliminary HUD and platforms.  ... Just a small update. In this video you can see "running and walking", the new debug UI, the inventory screen and the toolbar.

Smooth lighting and colour tint on lights that are stronger. It's not much but I'm preparing a big overhaul on the game soon. Liquids simulation. It's pretty bad right now and needs a lot of optimisation.  ... Another small update. Inventory management. Thanks for watching :)  ...

Photo Gallery

Bit Galaxy DEVLOG #13 - Ship navigation prototype
Bit Galaxy DEVLOG #14 - Ship navigation prototype 2
Bit Galaxy DEVLOG #14 - Ship navigation prototype 2 (60 fps?)
Bit Galaxy DEVLOG #1
Bit Galaxy DEVLOG #3
Bit Galaxy DEVLOG #2
Bit Galaxy DEVLOG #11 - Testing borders
Bit Galaxy DEVLOG #10 - Working platforms
Bit Galaxy DEVLOG #16 - UI, debug UI and "more"
Bit Galaxy DEVLOG #12 - Better Lighting
PULSAR: Lost Colony - Devlog #13
Bit Galaxy DEVLOG #4
View Detailed Profile
Bit Galaxy DEVLOG #13 - Ship navigation prototype

Bit Galaxy DEVLOG #13 - Ship navigation prototype

A night's worth of working on a prototype of the

Bit Galaxy DEVLOG #14 - Ship navigation prototype 2

Bit Galaxy DEVLOG #14 - Ship navigation prototype 2

Yet another prototype for the

Bit Galaxy DEVLOG #14 - Ship navigation prototype 2 (60 fps?)

Bit Galaxy DEVLOG #14 - Ship navigation prototype 2 (60 fps?)

Yet another prototype for the

Bit Galaxy DEVLOG #1

Bit Galaxy DEVLOG #1

Bit Galaxy

Bit Galaxy DEVLOG #3

Bit Galaxy DEVLOG #3

Nothing much, but still it's some progress. xD #terraria #starbound #sandbox #platformer #gamedev #indiedev #gameplay ...

Bit Galaxy DEVLOG #2

Bit Galaxy DEVLOG #2

Well, I didn't improve anything about the fractals but I added some sense of depth between foreground and background blocks.

Bit Galaxy DEVLOG #11 - Testing borders

Bit Galaxy DEVLOG #11 - Testing borders

It's just a test to see if my idea of tile borders will work well, although I'm not quite satisfied with the results. #terraria #starbound ...

Bit Galaxy DEVLOG #10 - Working platforms

Bit Galaxy DEVLOG #10 - Working platforms

This week I made the preliminary HUD and platforms. #terraria #starbound #sandbox #platformer #gamedev #indiedev ...

Bit Galaxy DEVLOG #16 - UI, debug UI and "more"

Bit Galaxy DEVLOG #16 - UI, debug UI and "more"

Just a small update. In this video you can see "running and walking", the new debug UI, the inventory screen and the toolbar.

Bit Galaxy DEVLOG #12 - Better Lighting

Bit Galaxy DEVLOG #12 - Better Lighting

Smooth lighting and colour tint on lights that are stronger. It's not much but I'm preparing a big overhaul on the game soon.

PULSAR: Lost Colony - Devlog #13

PULSAR: Lost Colony - Devlog #13

This week we show off the start of a new

Bit Galaxy DEVLOG #4

Bit Galaxy DEVLOG #4

Liquids simulation. It's pretty bad right now and needs a lot of optimisation. #terraria #starbound #sandbox #platformer #gamedev ...

Bit Galaxy DEVLOG #17 - Inventory Management

Bit Galaxy DEVLOG #17 - Inventory Management

Another small update. Inventory management. Thanks for watching :) #terraria #starbound #sandbox #gamedev #indiedev #cpp ...