Media Summary: Just a small update. In this video you can see "running and walking", the new debug UI, the Well, I didn't improve anything about the fractals but I added some sense of depth between foreground and background blocks. Well, nothing much to show but some background testing and collision detection (which is not completed yet by the way, but it ...

Bit Galaxy Devlog 17 Inventory - Detailed Analysis & Overview

Just a small update. In this video you can see "running and walking", the new debug UI, the Well, I didn't improve anything about the fractals but I added some sense of depth between foreground and background blocks. Well, nothing much to show but some background testing and collision detection (which is not completed yet by the way, but it ... WISHLIST ON STEAM: JOIN THE DISCORD: ... In this video we're going to build a Resource based I'm making a fantasy roguelike deckbuilder where you draft a party of adventurers to quest for glory and gold! I'm Dave, an indie ...

Today I should be making some animations on blender so I can import them into s&box and implement them into the animgraph ...

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Bit Galaxy DEVLOG #17 - Inventory Management
Bit Galaxy DEVLOG #16 - UI, debug UI and "more"
Bit Galaxy DEVLOG #2
Bit Galaxy DEVLOG #6 - Background and Collision
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Inventory Devlog
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Bit Galaxy DEVLOG #17 - Inventory Management

Bit Galaxy DEVLOG #17 - Inventory Management

Another small update.

Bit Galaxy DEVLOG #16 - UI, debug UI and "more"

Bit Galaxy DEVLOG #16 - UI, debug UI and "more"

Just a small update. In this video you can see "running and walking", the new debug UI, the

Bit Galaxy DEVLOG #2

Bit Galaxy DEVLOG #2

Well, I didn't improve anything about the fractals but I added some sense of depth between foreground and background blocks.

Bit Galaxy DEVLOG #6 - Background and Collision

Bit Galaxy DEVLOG #6 - Background and Collision

Well, nothing much to show but some background testing and collision detection (which is not completed yet by the way, but it ...

I built a Zelda inspired inventory into my dwarven pixelart game | cave devlog #11

I built a Zelda inspired inventory into my dwarven pixelart game | cave devlog #11

Join our community Discord now https://discord.gg/sJjsksEwDq In this

VISUAL LOGISTICS & SUPPLY! — SoC Devlog #17: LOGISTICS & PRODUCTION EXPANSION

VISUAL LOGISTICS & SUPPLY! — SoC Devlog #17: LOGISTICS & PRODUCTION EXPANSION

WISHLIST ON STEAM: https://store.steampowered.com/app/4465990/State_of_Command/ JOIN THE DISCORD: ...

Inventory Devlog

Inventory Devlog

Devlog

C++ Game Dev & Playing Your Games

C++ Game Dev & Playing Your Games

Tangy TD ➤* https://store.steampowered.com/app/2245620/Tangy_TD?utm_source=YouTube_LIVE Twitch ...

Kwyll 17 - Devlog and Explanations

Kwyll 17 - Devlog and Explanations

A short

Resource Based Inventory System (part I) // E16 // Make a 2D Action & Adventure RPG in Godot 4

Resource Based Inventory System (part I) // E16 // Make a 2D Action & Adventure RPG in Godot 4

In this video we're going to build a Resource based

Making a Roguelike Deckbuilder in Godot - Ep. 17

Making a Roguelike Deckbuilder in Godot - Ep. 17

I'm making a fantasy roguelike deckbuilder where you draft a party of adventurers to quest for glory and gold! I'm Dave, an indie ...

Learning s&box with a chill fishing game - devlog #16

Learning s&box with a chill fishing game - devlog #16

Today I should be making some animations on blender so I can import them into s&box and implement them into the animgraph ...

Galaxy Generator - DevLog for upcoming SciFi game Trade Anchor

Galaxy Generator - DevLog for upcoming SciFi game Trade Anchor

My first