Media Summary: Nothing much, but still it's some progress. xD  ... Well, kind of. It's temporary. But you can get the idea xD  ... Liquids simulation. It's pretty bad right now and needs a lot of optimisation.  ...

Bit Galaxy Devlog 8 Door - Detailed Analysis & Overview

Nothing much, but still it's some progress. xD  ... Well, kind of. It's temporary. But you can get the idea xD  ... Liquids simulation. It's pretty bad right now and needs a lot of optimisation.  ... After a long hiatus, here's what I've added to the game since the last Well, I didn't improve anything about the fractals but I added some sense of depth between foreground and background blocks. Basic walking, jumping and falling "animation". I'm not an artist, ok? xD  ...

Just a small update. In this video you can see "running and walking", the new debug UI, the inventory screen and the toolbar. This week I made the preliminary HUD and platforms.  ... It's just a test to see if my idea of tile borders will work well, although I'm not quite satisfied with the results.  ... Well, recently I got back into this project and made some improvements, as well as implemented a few needed things. In this video ... Yet another prototype for the ship navigation system. This time I decided to use the mouse, so it could be easier to shot enemies ...

Photo Gallery

Bit Galaxy DEVLOG #8 - Door, toggleable blocks and animated blocks
Bit Galaxy DEVLOG #1
Bit Galaxy DEVLOG #3
Bit Galaxy DEVLOG #9 - Introduction!
Bit Galaxy DEVLOG #4
Bit Galaxy DEVLOG #18 - Crafting window, Options window and Monsters
Bit Galaxy DEVLOG #2
Bit Galaxy DEVLOG #7 - "Animation"
Bit Galaxy DEVLOG #16 - UI, debug UI and "more"
Bit Galaxy DEVLOG #10 - Working platforms
Bit Galaxy DEVLOG #11 - Testing borders
Bit Galaxy DEVLOG #15 - Smart Cursor and item auto-grouping
View Detailed Profile
Bit Galaxy DEVLOG #8 - Door, toggleable blocks and animated blocks

Bit Galaxy DEVLOG #8 - Door, toggleable blocks and animated blocks

This week I've made functional

Bit Galaxy DEVLOG #1

Bit Galaxy DEVLOG #1

Bit Galaxy

Bit Galaxy DEVLOG #3

Bit Galaxy DEVLOG #3

Nothing much, but still it's some progress. xD #terraria #starbound #sandbox #platformer #gamedev #indiedev #gameplay ...

Bit Galaxy DEVLOG #9 - Introduction!

Bit Galaxy DEVLOG #9 - Introduction!

Well, kind of. It's temporary. But you can get the idea xD #terraria #starbound #sandbox #platformer #gamedev #indiedev ...

Bit Galaxy DEVLOG #4

Bit Galaxy DEVLOG #4

Liquids simulation. It's pretty bad right now and needs a lot of optimisation. #terraria #starbound #sandbox #platformer #gamedev ...

Bit Galaxy DEVLOG #18 - Crafting window, Options window and Monsters

Bit Galaxy DEVLOG #18 - Crafting window, Options window and Monsters

After a long hiatus, here's what I've added to the game since the last

Bit Galaxy DEVLOG #2

Bit Galaxy DEVLOG #2

Well, I didn't improve anything about the fractals but I added some sense of depth between foreground and background blocks.

Bit Galaxy DEVLOG #7 - "Animation"

Bit Galaxy DEVLOG #7 - "Animation"

Basic walking, jumping and falling "animation". I'm not an artist, ok? xD #terraria #starbound #sandbox #platformer #gamedev ...

Bit Galaxy DEVLOG #16 - UI, debug UI and "more"

Bit Galaxy DEVLOG #16 - UI, debug UI and "more"

Just a small update. In this video you can see "running and walking", the new debug UI, the inventory screen and the toolbar.

Bit Galaxy DEVLOG #10 - Working platforms

Bit Galaxy DEVLOG #10 - Working platforms

This week I made the preliminary HUD and platforms. #terraria #starbound #sandbox #platformer #gamedev #indiedev ...

Bit Galaxy DEVLOG #11 - Testing borders

Bit Galaxy DEVLOG #11 - Testing borders

It's just a test to see if my idea of tile borders will work well, although I'm not quite satisfied with the results. #terraria #starbound ...

Bit Galaxy DEVLOG #15 - Smart Cursor and item auto-grouping

Bit Galaxy DEVLOG #15 - Smart Cursor and item auto-grouping

Well, recently I got back into this project and made some improvements, as well as implemented a few needed things. In this video ...

Bit Galaxy DEVLOG #14 - Ship navigation prototype 2 (60 fps?)

Bit Galaxy DEVLOG #14 - Ship navigation prototype 2 (60 fps?)

Yet another prototype for the ship navigation system. This time I decided to use the mouse, so it could be easier to shot enemies ...