Media Summary: This week I've made functional doors, toggleable blocks and Well, I didn't improve anything about the fractals but I added some sense of depth between foreground and background blocks. I've made some improvements on the water simulation algorithm and I just like to play with it, although it's not "perfect". It does not ...

Bit Galaxy Devlog 7 Animation - Detailed Analysis & Overview

This week I've made functional doors, toggleable blocks and Well, I didn't improve anything about the fractals but I added some sense of depth between foreground and background blocks. I've made some improvements on the water simulation algorithm and I just like to play with it, although it's not "perfect". It does not ... This week I made the preliminary HUD and platforms.  ... Interest Form for playtesting: For my undergrad capstone, I'm building a toolkit to ... Well, nothing much to show but some background testing and collision detection (which is not completed yet by the way, but it ...

It's just a test to see if my idea of tile borders will work well, although I'm not quite satisfied with the results.  ... Nothing much, but still it's some progress. xD  ... Another small update. Inventory management. Thanks for watching :)  ... After 6 months away — mostly because my laptop completely gave up on me — I'm finally back with gamedev Wishlist now on Steam: Join our ...

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Bit Galaxy DEVLOG #7 - "Animation"
Bit Galaxy DEVLOG #8 - Door, toggleable blocks and animated blocks
Bit Galaxy DEVLOG #1
Bit Galaxy DEVLOG #2
Bit Galaxy DEVLOG #5 - Playing with water!
Bit Galaxy DEVLOG #10 - Working platforms
Building a procedural animation toolkit for my life sim game | Devlog
Bit Galaxy DEVLOG #6 - Background and Collision
Bit Galaxy DEVLOG #11 - Testing borders
Bit Galaxy DEVLOG #3
Bit Galaxy DEVLOG #17 - Inventory Management
After 6 Months Away, I'm Finally Back | Devlog 7
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Bit Galaxy DEVLOG #7 - "Animation"

Bit Galaxy DEVLOG #7 - "Animation"

Basic walking, jumping and falling "

Bit Galaxy DEVLOG #8 - Door, toggleable blocks and animated blocks

Bit Galaxy DEVLOG #8 - Door, toggleable blocks and animated blocks

This week I've made functional doors, toggleable blocks and

Bit Galaxy DEVLOG #1

Bit Galaxy DEVLOG #1

Bit Galaxy

Bit Galaxy DEVLOG #2

Bit Galaxy DEVLOG #2

Well, I didn't improve anything about the fractals but I added some sense of depth between foreground and background blocks.

Bit Galaxy DEVLOG #5 - Playing with water!

Bit Galaxy DEVLOG #5 - Playing with water!

I've made some improvements on the water simulation algorithm and I just like to play with it, although it's not "perfect". It does not ...

Bit Galaxy DEVLOG #10 - Working platforms

Bit Galaxy DEVLOG #10 - Working platforms

This week I made the preliminary HUD and platforms. #terraria #starbound #sandbox #platformer #gamedev #indiedev ...

Building a procedural animation toolkit for my life sim game | Devlog

Building a procedural animation toolkit for my life sim game | Devlog

Interest Form for playtesting: https://forms.gle/9Dm9H2dJ7HTauB19A For my undergrad capstone, I'm building a toolkit to ...

Bit Galaxy DEVLOG #6 - Background and Collision

Bit Galaxy DEVLOG #6 - Background and Collision

Well, nothing much to show but some background testing and collision detection (which is not completed yet by the way, but it ...

Bit Galaxy DEVLOG #11 - Testing borders

Bit Galaxy DEVLOG #11 - Testing borders

It's just a test to see if my idea of tile borders will work well, although I'm not quite satisfied with the results. #terraria #starbound ...

Bit Galaxy DEVLOG #3

Bit Galaxy DEVLOG #3

Nothing much, but still it's some progress. xD #terraria #starbound #sandbox #platformer #gamedev #indiedev #gameplay ...

Bit Galaxy DEVLOG #17 - Inventory Management

Bit Galaxy DEVLOG #17 - Inventory Management

Another small update. Inventory management. Thanks for watching :) #terraria #starbound #sandbox #gamedev #indiedev #cpp ...

After 6 Months Away, I'm Finally Back | Devlog 7

After 6 Months Away, I'm Finally Back | Devlog 7

After 6 months away — mostly because my laptop completely gave up on me — I'm finally back with

How I Increased The Framerate By 250% - PlanetSmith Devlog

How I Increased The Framerate By 250% - PlanetSmith Devlog

gamedev #indiegame #voxels Wishlist now on Steam: https://store.steampowered.com/app/2539340/PlanetSmith/ Join our ...