Media Summary: This week I've made functional doors, toggleable blocks and Well, I didn't improve anything about the fractals but I added some sense of depth between foreground and background blocks. I've made some improvements on the water simulation algorithm and I just like to play with it, although it's not "perfect". It does not ...
Bit Galaxy Devlog 7 Animation - Detailed Analysis & Overview
This week I've made functional doors, toggleable blocks and Well, I didn't improve anything about the fractals but I added some sense of depth between foreground and background blocks. I've made some improvements on the water simulation algorithm and I just like to play with it, although it's not "perfect". It does not ... This week I made the preliminary HUD and platforms. ... Interest Form for playtesting: For my undergrad capstone, I'm building a toolkit to ... Well, nothing much to show but some background testing and collision detection (which is not completed yet by the way, but it ...
It's just a test to see if my idea of tile borders will work well, although I'm not quite satisfied with the results. ... Nothing much, but still it's some progress. xD ... Another small update. Inventory management. Thanks for watching :) ... After 6 months away — mostly because my laptop completely gave up on me — I'm finally back with gamedev Wishlist now on Steam: Join our ...