Media Summary: WIP: After solving the nav mesh problem of the WIP: This is only a testrun of the current development of the second WiP: The player has to cross the china town. This demo shows one new zombie type (Spitter) and much improved navmesh link ...
Infested Devlog Level 2 Side - Detailed Analysis & Overview
WIP: After solving the nav mesh problem of the WIP: This is only a testrun of the current development of the second WiP: The player has to cross the china town. This demo shows one new zombie type (Spitter) and much improved navmesh link ... Still in the process to migrate to URP renderpipeline. Added reflections. Captured in editor, no sounds. WIP: I am still working on getting URP running and setting up the city night WIP: Started to work on the inner area of the hospital testing out a new zombie type and also local post processing volumes.
WIP: This demo shows new feature that the player is forced to the knees when he is impacted by fall damage and explosion ... WIP: Testrun of the main part of the first