Media Summary: WIP: After solving the nav mesh problem of the WIP: This is only a testrun of the current development of the second WiP: The player has to cross the china town. This demo shows one new zombie type (Spitter) and much improved navmesh link ...

Infested Devlog Level 2 Side - Detailed Analysis & Overview

WIP: After solving the nav mesh problem of the WIP: This is only a testrun of the current development of the second WiP: The player has to cross the china town. This demo shows one new zombie type (Spitter) and much improved navmesh link ... Still in the process to migrate to URP renderpipeline. Added reflections. Captured in editor, no sounds. WIP: I am still working on getting URP running and setting up the city night WIP: Started to work on the inner area of the hospital testing out a new zombie type and also local post processing volumes.

WIP: This demo shows new feature that the player is forced to the knees when he is impacted by fall damage and explosion ... WIP: Testrun of the main part of the first

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Infested Devlog: Level 2 Side Quest
Infested Dev Log: Level 2 rework
Infested Devlog: Level 2  - no enemies walkthrough
Infested Devlog: Level 2 alternative path to surprise the enemies
Infested Devlog: Testrun Level2
Infested Devlog: City Highline
Infested Devlog: Chinatown
Infested Devlog: City ambient
Infested Dev Log: Work in Progress Ambient City
Infested Devlog: Inside the Hospital
Infested Devlog: Fall to knees impact feature
Infested Devlog: First Level The City
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Infested Devlog: Level 2 Side Quest

Infested Devlog: Level 2 Side Quest

Changed the lighting of the

Infested Dev Log: Level 2 rework

Infested Dev Log: Level 2 rework

Reworked the second

Infested Devlog: Level 2  - no enemies walkthrough

Infested Devlog: Level 2 - no enemies walkthrough

WIP: After add new areas to my second

Infested Devlog: Level 2 alternative path to surprise the enemies

Infested Devlog: Level 2 alternative path to surprise the enemies

WIP: After solving the nav mesh problem of the

Infested Devlog: Testrun Level2

Infested Devlog: Testrun Level2

WIP: This is only a testrun of the current development of the second

Infested Devlog: City Highline

Infested Devlog: City Highline

Currently working on a new

Infested Devlog: Chinatown

Infested Devlog: Chinatown

WiP: The player has to cross the china town. This demo shows one new zombie type (Spitter) and much improved navmesh link ...

Infested Devlog: City ambient

Infested Devlog: City ambient

Still in the process to migrate to URP renderpipeline. Added reflections. Captured in editor, no sounds.

Infested Dev Log: Work in Progress Ambient City

Infested Dev Log: Work in Progress Ambient City

WIP: I am still working on getting URP running and setting up the city night

Infested Devlog: Inside the Hospital

Infested Devlog: Inside the Hospital

WIP: Started to work on the inner area of the hospital testing out a new zombie type and also local post processing volumes.

Infested Devlog: Fall to knees impact feature

Infested Devlog: Fall to knees impact feature

WIP: This demo shows new feature that the player is forced to the knees when he is impacted by fall damage and explosion ...

Infested Devlog: First Level The City

Infested Devlog: First Level The City

WIP: Testrun of the main part of the first

Infested Devlog:  Level3 - Into the dark tunnels

Infested Devlog: Level3 - Into the dark tunnels

WIP: Started to work on the third