Media Summary: WIP: I am still working on getting URP running and setting up the city night level. I finally managed to have good FPS results. Still in the process to migrate to URP renderpipeline. Added reflections. Captured in editor, no sounds. WIP: Started to work on the inner area of the hospital testing out a new zombie type and also local post processing volumes.

Infested Devlog Chinatown - Detailed Analysis & Overview

WIP: I am still working on getting URP running and setting up the city night level. I finally managed to have good FPS results. Still in the process to migrate to URP renderpipeline. Added reflections. Captured in editor, no sounds. WIP: Started to work on the inner area of the hospital testing out a new zombie type and also local post processing volumes. Currently working on a new level of the Zombie WIP: Started to work on the third level of WIP: Testrun of the main part of the first level.

WIP: The start of the level, introducing some a game mechanism and a new zombie type: the soldier zombie, which despite it's ... Work in progress: The demo shows 2 new zombie types. The first one is the spitter which posions the player. The second one is ... WIP: Worked on the UI: - simplified health, armor, stamina display - weapon ammo display simplified - added a new Quest and ... Oscillanders and Spud go on the adventure of a lifetime through COV... I mean Zombie-ridden

Photo Gallery

Infested Devlog: Chinatown
Infested Dev Log: Work in Progress Ambient City
Infested Devlog: City ambient
Infested Devlog: Inside the Hospital
Infested Devlog: City Highline
Infested Devlog:  Level3 - Into the dark tunnels
Infested Devlog: First Level The City
Infested DevLog: Outside the hospital
Infested DevLog: New Zombie Types
Infested Devlog: Level3 Testrun
PROJECT CHINATOWN
Infested Dev Log: Level 2 rework
View Detailed Profile
Infested Devlog: Chinatown

Infested Devlog: Chinatown

WiP: The player has to cross the

Infested Dev Log: Work in Progress Ambient City

Infested Dev Log: Work in Progress Ambient City

WIP: I am still working on getting URP running and setting up the city night level. I finally managed to have good FPS results.

Infested Devlog: City ambient

Infested Devlog: City ambient

Still in the process to migrate to URP renderpipeline. Added reflections. Captured in editor, no sounds.

Infested Devlog: Inside the Hospital

Infested Devlog: Inside the Hospital

WIP: Started to work on the inner area of the hospital testing out a new zombie type and also local post processing volumes.

Infested Devlog: City Highline

Infested Devlog: City Highline

Currently working on a new level of the Zombie

Infested Devlog:  Level3 - Into the dark tunnels

Infested Devlog: Level3 - Into the dark tunnels

WIP: Started to work on the third level of

Infested Devlog: First Level The City

Infested Devlog: First Level The City

WIP: Testrun of the main part of the first level.

Infested DevLog: Outside the hospital

Infested DevLog: Outside the hospital

WIP: The start of the level, introducing some a game mechanism and a new zombie type: the soldier zombie, which despite it's ...

Infested DevLog: New Zombie Types

Infested DevLog: New Zombie Types

Work in progress: The demo shows 2 new zombie types. The first one is the spitter which posions the player. The second one is ...

Infested Devlog: Level3 Testrun

Infested Devlog: Level3 Testrun

WIP: Worked on the UI: - simplified health, armor, stamina display - weapon ammo display simplified - added a new Quest and ...

PROJECT CHINATOWN

PROJECT CHINATOWN

Oscillanders and Spud go on the adventure of a lifetime through COV... I mean Zombie-ridden

Infested Dev Log: Level 2 rework

Infested Dev Log: Level 2 rework

Reworked the second level of

Players Broke My Horror Game, So I Made it 10X Better | Devlog

Players Broke My Horror Game, So I Made it 10X Better | Devlog

WISHLIST VERMIN:* https://store.steampowered.com/app/2841710/Vermin/ In this