Media Summary: Currently working on a new level of the Zombie WIP: I am still working on getting URP running and setting up the Still in the process to migrate to URP renderpipeline. Added reflections. Captured in editor, no sounds.
Infested Devlog City Highline - Detailed Analysis & Overview
Currently working on a new level of the Zombie WIP: I am still working on getting URP running and setting up the Still in the process to migrate to URP renderpipeline. Added reflections. Captured in editor, no sounds. WIP: Testrun of the main part of the first level. WiP: The player has to cross the china town. This demo shows one new zombie type (Spitter) and much improved navmesh link ... WIP: Started to work on the inner area of the hospital testing out a new zombie type and also local post processing volumes.
WIP: The start of the level, introducing some a game mechanism and a new zombie type: the soldier zombie, which despite it's ... Work in progress: The demo shows 2 new zombie types. The first one is the spitter which posions the player. The second one is ... WIP: This demo shows new feature that the player is forced to the knees when he is impacted by fall damage and explosion ... WIP: Started to work on the third level of Added a short in game camera transition for the first Zombie the player encounters in the game. Also worked on the hit animation. Adding procedurally generating tiles and a sense of an infinite world.