Media Summary: WIP: This demo shows new feature that the player is forced to the WIP: Started to work on the inner area of the hospital testing out a new zombie type and also local post processing volumes. Work in progress: The demo shows 2 new zombie types. The first one is the spitter which posions the player. The second one is ...
Infested Devlog Fall To Knees - Detailed Analysis & Overview
WIP: This demo shows new feature that the player is forced to the WIP: Started to work on the inner area of the hospital testing out a new zombie type and also local post processing volumes. Work in progress: The demo shows 2 new zombie types. The first one is the spitter which posions the player. The second one is ... WIP: The start of the level, introducing some a game mechanism and a new zombie type: the soldier zombie, which despite it's ... Still in the process to migrate to URP renderpipeline. Added reflections. Captured in editor, no sounds. WIP: I am still working on getting URP running and setting up the city night level. I finally managed to have good FPS results.
— Want to support the channel? Try Brilliant's new tutor for free and get 20% off an annual Premium ... WIP: After add new areas to my second level I was quite happy with the result. But due to this the nav mesh for the AIs can not be ... Falling Descrandent first stage soon bug and visual fixes and ofc an extentions