Media Summary: WIP: After solving the nav mesh problem of the WIP: This is only a testrun of the current development of the second WiP: The player has to cross the china town. This demo shows one new zombie type (Spitter) and much improved navmesh link ...

Infested Devlog Level 2 No - Detailed Analysis & Overview

WIP: After solving the nav mesh problem of the WIP: This is only a testrun of the current development of the second WiP: The player has to cross the china town. This demo shows one new zombie type (Spitter) and much improved navmesh link ... WIP: I am still working on getting URP running and setting up the city night WIP: Started to work on the inner area of the hospital testing out a new zombie type and also local post processing volumes. Still in the process to migrate to URP renderpipeline. Added reflections. Captured in editor,

WIP: This demo shows new feature that the player is forced to the knees when he is impacted by fall damage and explosion ... Added a short in game camera transition for the first Zombie the player encounters in the game. Also worked on the hit animation.

Photo Gallery

Infested Devlog: Level 2  - no enemies walkthrough
Infested Devlog: Level 2 alternative path to surprise the enemies
Infested Devlog: Testrun Level2
Infested Dev Log: Level 2 rework
Infested Devlog: Chinatown
Infested Dev Log: Work in Progress Ambient City
Infested Devlog: Inside the Hospital
Infested Devlog: City ambient
Infested DevLog: Outside the hospital
Infested DevLog: New Zombie Types
Infested Devlog:  Level3 - Into the dark tunnels
Infested Devlog: Fall to knees impact feature
View Detailed Profile
Infested Devlog: Level 2  - no enemies walkthrough

Infested Devlog: Level 2 - no enemies walkthrough

WIP: After add new areas to my second

Infested Devlog: Level 2 alternative path to surprise the enemies

Infested Devlog: Level 2 alternative path to surprise the enemies

WIP: After solving the nav mesh problem of the

Infested Devlog: Testrun Level2

Infested Devlog: Testrun Level2

WIP: This is only a testrun of the current development of the second

Infested Dev Log: Level 2 rework

Infested Dev Log: Level 2 rework

Reworked the second

Infested Devlog: Chinatown

Infested Devlog: Chinatown

WiP: The player has to cross the china town. This demo shows one new zombie type (Spitter) and much improved navmesh link ...

Infested Dev Log: Work in Progress Ambient City

Infested Dev Log: Work in Progress Ambient City

WIP: I am still working on getting URP running and setting up the city night

Infested Devlog: Inside the Hospital

Infested Devlog: Inside the Hospital

WIP: Started to work on the inner area of the hospital testing out a new zombie type and also local post processing volumes.

Infested Devlog: City ambient

Infested Devlog: City ambient

Still in the process to migrate to URP renderpipeline. Added reflections. Captured in editor,

Infested DevLog: Outside the hospital

Infested DevLog: Outside the hospital

WIP: The start of the

Infested DevLog: New Zombie Types

Infested DevLog: New Zombie Types

Work in progress: The demo shows

Infested Devlog:  Level3 - Into the dark tunnels

Infested Devlog: Level3 - Into the dark tunnels

WIP: Started to work on the third

Infested Devlog: Fall to knees impact feature

Infested Devlog: Fall to knees impact feature

WIP: This demo shows new feature that the player is forced to the knees when he is impacted by fall damage and explosion ...

Infested DevLog: First Contact - The very first Zombie

Infested DevLog: First Contact - The very first Zombie

Added a short in game camera transition for the first Zombie the player encounters in the game. Also worked on the hit animation.