Media Summary: WIP: After solving the nav mesh problem of the WIP: This is only a testrun of the current development of the second WiP: The player has to cross the china town. This demo shows one new zombie type (Spitter) and much improved navmesh link ...
Infested Devlog Level 2 No - Detailed Analysis & Overview
WIP: After solving the nav mesh problem of the WIP: This is only a testrun of the current development of the second WiP: The player has to cross the china town. This demo shows one new zombie type (Spitter) and much improved navmesh link ... WIP: I am still working on getting URP running and setting up the city night WIP: Started to work on the inner area of the hospital testing out a new zombie type and also local post processing volumes. Still in the process to migrate to URP renderpipeline. Added reflections. Captured in editor,
WIP: This demo shows new feature that the player is forced to the knees when he is impacted by fall damage and explosion ... Added a short in game camera transition for the first Zombie the player encounters in the game. Also worked on the hit animation.