Media Summary: WIP: After solving the nav mesh problem of the level, I added some enemies to reward the player when finding the secret passage ... WIP: Worked on the UI: - simplified health, armor, stamina display - weapon ammo display simplified - added a new Quest and ... WIP: After add new areas to my second level I was quite happy with the result. But due to this the nav mesh for the AIs can not be ...

Infested Devlog Testrun Level2 - Detailed Analysis & Overview

WIP: After solving the nav mesh problem of the level, I added some enemies to reward the player when finding the secret passage ... WIP: Worked on the UI: - simplified health, armor, stamina display - weapon ammo display simplified - added a new Quest and ... WIP: After add new areas to my second level I was quite happy with the result. But due to this the nav mesh for the AIs can not be ... Still in the process to migrate to URP renderpipeline. Added reflections. Captured in editor, no sounds. To add variety to the game, I'm thinking about adding a level with sneaking. This is just a first WIP: Started to work on the third level of

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Infested Devlog: Testrun Level2
Infested Dev Log: Level 2 rework
Infested Devlog: Level 2 alternative path to surprise the enemies
Infested Devlog: Level3 Testrun
Infested Devlog: Level 2  - no enemies walkthrough
Infested Devlog: Testrun ladders & ledge
Infested Devlog: First Level The City
Infested Devlog: City ambient
Infested DevLog: Big Zombie with Parasite
Infested Devlog: Sewer Parcour
Infested DevLog: Foggy City Ambient
Infested Devlog:  Level3 - Into the dark tunnels
View Detailed Profile
Infested Devlog: Testrun Level2

Infested Devlog: Testrun Level2

WIP: This is only a

Infested Dev Log: Level 2 rework

Infested Dev Log: Level 2 rework

Reworked the second level of

Infested Devlog: Level 2 alternative path to surprise the enemies

Infested Devlog: Level 2 alternative path to surprise the enemies

WIP: After solving the nav mesh problem of the level, I added some enemies to reward the player when finding the secret passage ...

Infested Devlog: Level3 Testrun

Infested Devlog: Level3 Testrun

WIP: Worked on the UI: - simplified health, armor, stamina display - weapon ammo display simplified - added a new Quest and ...

Infested Devlog: Level 2  - no enemies walkthrough

Infested Devlog: Level 2 - no enemies walkthrough

WIP: After add new areas to my second level I was quite happy with the result. But due to this the nav mesh for the AIs can not be ...

Infested Devlog: Testrun ladders & ledge

Infested Devlog: Testrun ladders & ledge

WIP:

Infested Devlog: First Level The City

Infested Devlog: First Level The City

WIP:

Infested Devlog: City ambient

Infested Devlog: City ambient

Still in the process to migrate to URP renderpipeline. Added reflections. Captured in editor, no sounds.

Infested DevLog: Big Zombie with Parasite

Infested DevLog: Big Zombie with Parasite

WIP:

Infested Devlog: Sewer Parcour

Infested Devlog: Sewer Parcour

To add variety to the game, I'm thinking about adding a level with sneaking. This is just a first

Infested DevLog: Foggy City Ambient

Infested DevLog: Foggy City Ambient

Dev Log

Infested Devlog:  Level3 - Into the dark tunnels

Infested Devlog: Level3 - Into the dark tunnels

WIP: Started to work on the third level of

Infested Devlog: BossFight

Infested Devlog: BossFight

WIP: